Redmond Carolipio: This is still on my anticipated list mainly because the day is drawing closer where we can stop speculating and talking about it. The things that excited me from E3 2019 are the things that I still like about this game now — the parkour traversal system and that "narrative sandbox" concept where choices you make can actively reshape the world around you — but it's time to play this thing.
Cody Medellin: The original game showed that there's still ample life in the zombie genre with some first-person melee and parkour. The sequel already promises an expansive environment to climb through and much meatier hand-to-hand combat, but it is the promise of narrative branching via choices made through conversations that has us interested. The only thing that might give us pause is the promise that a 100% completion will take 500 hours for all storylines combined, as we have to wonder how big those narrative differences really are.
Tony "OUberLord" Mitera: The original Dying Light remains one of the shining examples of both zombie and open-world games. The vast open world worked great with the parkour system, and at night, the zombies went from a relatively minor threat to causes of absolute panic. The sequel expands upon things in a few ways of its own, including more choices for the player to change the course of the game and some beefier combat.
Andreas Salmen: Compared to Cyberpunk 2077, Dying Light 2 seems to have made the correct decision delaying its ambitious follow-up several times. We still don't know if it pays off, but the gameplay and visuals look polished and ambitious in scope. If it delivers on the promise of a branching story and changes to the world based on your decisions, this could become another breakout success for the studio. It depends on whether it can manage to launch in a polished state across current- and last-gen consoles, a hurdle that has proven rightfully difficult for other titles of this caliber.
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