Redmond Carolipio: I'm honestly glad it's still coming and still looks good after seeing the original concept a little more than six years ago. When Assassin's Creed IV: Black Flag set everyone's imaginations on fire with its pirate ship combat, you kind of knew it was only a matter of time before there was going to be a whole-ass game about it, complete with elements for you to fulfill any Master and Commander dreams you had about yourself.
Tony "OUberLord" Mitera: This poor game has been in development so long that the game for which it was originally set to be an expansion is now considered a classic. First, it was an expansion for the excellent Assassin's Creed: Black Flag, and then it became numerous other things as the vision for it changed over the decade since development began. It's difficult to even know what Skull and Bones is at this point; my own experience with a beta of the game left me with plenty of questions, and even our own preview of the game didn't get to see what the state of the final game might be.
Adam Pavlacka: It's been nearly a decade since Skull and Bones was first announced. The game has had six different release dates and very average feedback from customer betas. Relative to other titles, Ubisoft's PR department has been downright subdued when it comes to promotion. Despite all of that, I can't help but be excited by a brand-new pirate game, especially one that can trace its lineage to Assassin's Creed IV: Black Flag. Give me open seas, awesome water physics, and some good cannonball combat, and I'll be one happy camper. I'm trusting you here, Ubisoft. Let's see if all those iterations paid off.
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