20. Star Wars: Zero Company (PS5, PS4, PC)
Redmond Carolipio: I'm not a turn-based strategy guy by any means, but the trailer for Zero Company started to pique my interest, mainly because I'm always down for the whole "motley crew vs. the world" energy. The "war in the shadows" vibe also works because "Andor" heightened the interest level of Star Wars non-Jedi intrigue. Count me in.
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19. Tomb Raider: Legacy Of Atlantis (PS5, XSX, PC)
Chris "Atom" DeAngelus: The original Tomb Raider was a stunning game, creating a massive trap-filled adventure that hearkened back to the best of Indiana Jones, and it's no wonder the franchise has continued since then. Legacy of Atlantis is the second remake of the 1996 original, this time seemingly designed around combining the dual-wielding pistol action of the original game with the modern stylings of the reboot trilogy. While information is fairly scarce thus far, everything they've shown hints at an amazing revival for the illustrious Ms. Croft.
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18. Star Wars: Galactic Racer (PS5, XSX, PC)
Tony "OUberLord" Mitera: One of my favorite Star Wars games was Episode I: Racer — and that's due in no small part to the ability to upgrade the mechanics of your podracer as you played through the story mode. Galactic Racer not only teases a similar mechanic but also multiple classes of vehicles to race. Little is known beyond that, but I'm a simple man, and if the game allows for some high-speed racing, I'm interested.
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17. Forza Horizon 6 (PS5, XSX, PC)
Adam Pavlacka: The Forza Horizon franchise has been a favorite of mine since the original game dropped on the Xbox 360. It's built on the simulation engine of the Forza Motorsport franchise, but it gives players an open world to roam around. Combine this with the team's willingness to get creative (Horizon tracks can sometimes veer fantastical) and an addicting photo mode, and you have a franchise that many fans will continue to buy just because of their faith in the development team.
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16. Mina the Hollower (Switch2, Switch, PS5, XSX, PC)
Chris "Atom" DeAngelus: Yacht Club's Shovel Knight was a delightful return to the 8-bit platformers of old, and we've been waiting a long time for a follow-up. The long-awaited Mina the Hollower aims to take on classic isometric dungeon crawlers like Zelda, right down to a charmingly Gameboy-inspired aesthetic. Players take control of the titular Mina, a small mouse who whips, digs and jumps her way through spooky dungeons on her quest to stop an evil curse. Considering the excellence of Yacht Club's previous effort, it's no surprise that there's a lot of anticipation around this small mouse's big adventure.
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15. Onimusha: Way of the Sword (PS5, XSX, PC)
Redmond Carolipio: I'm a sucker for all things samurai and swords, but Onimusha back in the day did all that while adding wild fantasy and magic elements to the feudal era. I remember Nobunaga being an actual demon lord and it being the coolest thing ever. I can't wait to see what happens here, especially since we get to take up the swords of the GOAT swordsman, Miyamoto Musashi.
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14. Gears of War: E-Day (XSX, PC)
Rainier Van Autrijve: Gears of War was a defining moment for me, as it made me jump from real-time strategy titles to shooters. I've played plenty of FPS titles, but the third-person perspective felt more immersive, as if you're moving through the world with the playable character. Gears' cover-based gameplay was intense but felt less twitchy and frantic than an FPS. I'm also a sucker for sci-fi, and the gritty atmosphere and sci-fi flair in Gears of War had my number. Marcus Fenix is my spirit animal. Twenty years and a handful titles later, Gears of War: E-Day (Emergence Day) is set 14 years prior to the original game and tells the story of the Locust invasion. As an origin story, the game focuses on Marcus Fenix and Dom Santiago and their war-forged bond. Additionally, E-Day uses Unreal Engine 5, and that gives me hope that we'll be in for a great experience later this year.
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13. Fable (XSX, PC)
Adam Pavlacka: Rebooting Fable with the ForzaTech engine wasn't something anyone expected, but I've very interested to see how well the game delivers on the original's promise of being able to play good or evil. The original trilogy took some big swings, but it didn't always deliver. If the Playground Games team can finally give us that choice of character development, Fable should be an intriguing experience.
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12. Pragmata (Switch2, PS5, XSX, PC)
Cody Medellin: You can always rely on Capcom to keep pumping out new IP at least once a year alongside sequels for just about all of its other series. The playable demo on Steam showed off some solid exploration and platforming, but it's the combat system that impresses the most. It makes gunplay feel hectic due to the combination of shooting and hacking without any pauses in between. Unless the release date slips yet again, Pragmata should be a lock for release before summer.
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11. Resident Evil: Requiem (Switch2, PS5, XSX, PC)
Chris "Atom" DeAngelus: Resident Evil has been on a roll lately, with excellent game after excellent game. It's understandable that there's a lot of excitement for Capcom's latest entry. Returning to the bombed-out ruins of Racoon City, Requiem follows two protagonists. The first, Grace Ashcroft, is a newcomer who will be dealing with terrifying stalking enemies and more traditional horror. The other is longtime series favorite Leon S. Kennedy, who appears to be augmenting his love of spin kicks and high-paced action with the ability to use a chainsaw. What more could you ask for?












