Redmond Carolipio: I'm usually very skeptical of games that poke the industry bear as a whole, but my perspective has changed after Astro Bot. There's a way to do it without being too snarky or campy. The game has to be good and come from a well intentioned place, and Bradley the Badger seems like it's going to strike the right chord. A bit of starry power from Evan Peters doesn't hurt, either.
Cody Medellin: These days, we rarely get games like Eat Lead: The Return of Matt Hazard, which break the fourth wall and parody video games at large. Bradley the Badger looks to do just that, but with the 3D platforming genre rather than a third-person shooter. When you combine things like being able to manipulate the environment and yourself in several different ways, that's going to grab my attention.
Adam Pavlacka: An indie game that explores the meta of game development sounds like a fun twist on a classic action adventure. The element that will make or break Bradley the Badger is how well all of the editing elements are implemented into the game. If your "gamedev powers" truly allow for a sandbox and multiple solutions, Bradley the Badger will be a hit. If they are all one solution/one-hit wonders, it'll be little more than a flashy gimmick.
Rainier Van Autrijve: When I saw the Bradley the Badger announcement trailer during this year's The Game Awards, it immediately caught my attention. At first, I wasn't quite sure about the game's direction, but the aesthetics were so gorgeous and the humor was so infectious that I wanted to know more. It is played from a third-person perspective and features exploration and puzzles, and its story makes fun of video games in general. What's not to like?
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