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Sengoku Basara: Samurai Heroes

Platform(s): PlayStation 3, Wii
Genre: RPG/Action
Publisher: Capcom
Developer: Capcom
Release Date: Oct. 12, 2010 (US), Oct. 15, 2010 (EU)

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'Sengoku Basara Samurai Heroes' (Wii/PS3) Announced - Screens

by Rainier on Sept. 24, 2009 @ 9:41 p.m. PDT

Set during a tumultuous period of Japanese history, Sengoku Basara Samurai Heroes follows players as they fight their way to the dramatic battle of Sekigahara. Players will take up the swords and spears of more than a dozen fierce samurai warriors in huge battles against hundreds of opponents in many exciting stages that lead up to the main event.

Set during a tumultuous period of Japanese history, Sengoku BASARA Samurai Heroes follows players as they fight their way to the dramatic battle of Sekigahara. Players will take up the swords and spears of more than a dozen fierce samurai warriors in huge battles against hundreds of opponents in many exciting stages that lead up to the main event.

Featuring unique playable characters, as well as supporting generals who will make it easier to command and lead armies, players will see the battle from the perspective of each military commander with the ultimate goal of re-writing history to rule all of 16th century Japan.

In the dynamic new “Hero’s Story” mode, the player’s decisions impact history with a redesigned story mode. Based on choices made by the player, new drama unfolds as friends become enemies, enemies become friends, and a new Sengoku story unfolds. Adding a new strategic element to the game, forces can fight for control/taking over of camps and ultimately entire battlefields.

PS3


Features:

  • Fight your way through many exciting battlefields until all heroes have gathered at the decisive battle of Sekigahara
  • Single-player game evolves based on players decisions and actions
  • Featuring unique playable samurai warrior characters
  • Upgradeable weapon types allow players to extend or add special abilities
  • Dramatic “Heroes’ Story” mode changes history based on players decisions as the story progresses

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