Splitgate evokes your favorite memories of the most-revered shooters of the past two decades, embracing the classic and familiar feel of arena multiplayer with a multi-directional twist. Splitgate: Arena Warfare’s world-bending portal mechanic lets players instantly create and link gateways around the map, encouraging and rewarding constant jetpack-boosted movement, strategic flanking and ambushes, and action that truly embraces all 360 degrees. It also looks really cool.
Splitgateis designed to be equally accessible to first-time and veteran FPS players, with an infinitely high skill cap that will take players hundreds of hours to refine and master. Splitgate is built in Unreal Engine 4 by 1047 Games, a passionate group of Halo fans, whose experience and love for the genre transcends the typical development team.
Originally released for PC in 2019, Splitgate has enjoyed a loyal and steadfast following of players, and with recently secured funding, the studio has substantially increased the production pipeline of in-game content, while adding several talented new team members to its roster of developers, and driving new players to the game via an aggressive new marketing campaign.
New maps, new skins, entirely revamped graphics and tweaked physics and gameplay have coalesced to bring the baddest, biggest update to PC players and introduces the game to console fans for the first time.
Along with grindable challenges, leaderboards, and over a dozen casual and competitive game modes, Splitgate launches with more than 20 maps, each with its own unique setting and play style. The maps include a research facility inside an active volcano, an underwater luxury hotel, an alien crash site, a futuristic treehouse, an abandoned mine, and much more. Each map has its own look and feel and plays differently, rewarding players for adapting their tactics in the fast-paced, portal-filled combat that only Splitgate offers.
Ian Proulx, co-founder and CEO of 1047 Games said, “As a kid playing Portal for the first time many years ago, I had the idea of putting portals into an FPS game. It was such an obvious idea to me that I worried a big studio would do it before I grew up and could do it myself. Splitgate is the culmination of a lot of hard work from an amazing team. We are beyond thrilled to see how competition and play styles evolve with the influx of new, skilled console players and cannot wait to show everyone what’s in store for future updates.”
A Splitgate open beta planned for July 1-6 ahead of the July 27, 2021 launch.
Constant movement is encouraged and rewarded as players strategically place portals to FLY, FLANK and FRAG through the air to create incredible, previously-impossible highlights.
Instead of a complicated and convoluted matchmaking system, Splitgate uses a simple, intuitive 1-50 ranking system determined purely on player wins and losses, cutting down on in-game griefing while providing little incentive for player boosting.
Players start each match with the same loadout, eliminating any unfair advantages from the start. Power weapons spawn on a timer across the map, and players are encouraged to use these powerful weapons to achieve montage-worthy killstreaks.
Standard FPS controls and intuitive portal mechanics mean beginners are up and running right off the bat. However, players must constantly evolve strategies and their ability to think with portals in order to outsmart one another. The skill cap is unlimited.
Splitgate launches with cross-play for PC (Steam), Xbox Series X, Xbox One, PS5 and PS4 on July 27, 2021.
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