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Adam Pavlacka's Articles


XBLA Review - 'Guardian Heroes'

by Adam Pavlacka on Oct. 13, 2011 @ 12:30 a.m. PDT | Filed under Reviews

Originally released for the SEGA Saturn in 1996, Guardian Heroes is a a classic Action-RPG Brawler that has been re-mastered with enhanced graphics, online co-op and battle modes, all-new modes of play, and more.

XBLA Review - 'Orcs Must Die!'

by Adam Pavlacka on Oct. 12, 2011 @ 12:00 a.m. PDT | Filed under Reviews

A white-knuckle blend of action and strategy, Orcs Must Die! challenges players to defend fortresses under siege.

XBLA/PC Review - 'Worms Ultimate Mayhem'

by Adam Pavlacka on Oct. 9, 2011 @ 12:30 a.m. PDT | Filed under Reviews

Worms Ultimate Mayhem is a souped-up, revamped, high-definition reimagining of Worms 3D and Worms 4: Mayhem, bringing together both games in one overstuffed, over-the-top package.

Movie Review - 'Real Steel'

by Adam Pavlacka on Oct. 7, 2011 @ 12:30 a.m. PDT | Filed under Reviews

In the near future, the sport of boxing has gone high-tech. Charlie Kenton is a washed-up fighter who lost his chance at a title when steel robots took over the ring. When Charlie hits rock bottom, he reluctantly teams up with his estranged son Maxto build and train a championship contender.

'Rage' (ALL) Developer Interview with Todd Hollenshead

by Adam Pavlacka on Oct. 4, 2011 @ 12:30 a.m. PDT | Filed under Interviews

Rage is set in post-apocalyptic wasteland after a meteor hits Earth and wipes out civilizations. Rage is an all-new take on the first-person shooter, developed using id Software's new Tech5 engine.

PSN Review - 'Burnout Crash!'

by Adam Pavlacka on Oct. 2, 2011 @ 12:30 a.m. PDT | Filed under Reviews

Burnout Crash! goes back to its roots by bringing the series’ fan-favorite Crash mode to the forefront, adding new top-down gameplay, exciting features and Autolog to let players compete with their friends while embracing their road rage.

Tekken Tag Tournament 2 Arcade to Use "Always-On" DRM, Require Additional Payment Per Play

by Adam Pavlacka on Sept. 30, 2011 @ 5:00 a.m. PDT | Filed under Editorials

Normally when one hears of "always-on" DRM the discussion is in context of PC gaming. Ubisoft has been particularly notable (or notorious, depending on your point of view) here, implementing the "Internet required" DRM scheme on a number of its titles.

XBLA Review - 'Radiant Silvergun'

by Adam Pavlacka on Sept. 29, 2011 @ 12:15 a.m. PDT | Filed under Reviews

Treasure's classic Saturn shooter, Radiant Silvergun makes its way to the Xbox 360. Radiant Silvergun is the precursor to Ikaruga.

PS3/X360 Preview - 'Rocksmith'

by Adam Pavlacka on Sept. 28, 2011 @ 12:30 a.m. PDT | Filed under Previews

Rocksmith is the first and only game where players can plug any real guitar with a standard quarter-inch input jack, and play through an in-depth library of music including everything from the latest hits to classic rock songs.

EA/Origin Terms of Service -- Use a Cheat, Lose Access to Your EA Games

by Adam Pavlacka on Sept. 27, 2011 @ 5:43 a.m. PDT | Filed under Editorials

There's been a lot of talk about corporate license agreements lately with both Sony and EA updating their Terms of Service to require arbitration to resolve disputes and prohibit class action lawsuits, but there's another gem buried within the EA/Origin Terms of Service -- the company reserves the right to revoke all your games if you cheat or tell others how to cheat.