Archives by Day

December 2014
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
28293031

Advertising





'Sniper: Ghost Warrior' (ALL) Multiplayer Developer Interview

by Rainier on June 27, 2010 @ 4:23 a.m. PDT | Filed under Interviews

Based on the covert, shadowy world of the military sniper, Sniper: Ghost Warrior throws players into the chaos of a military coup, as they aid the rebels in restoring the rightful government to the embattled country of Isla Trueno.

'Toy Story 3' (ALL) Movie Cast Interview Part 2

by Adam Pavlacka on June 11, 2010 @ 1:00 a.m. PDT | Filed under Interviews

Toy Story 3: The Video Game features a story mode that follows the Toy Story 3 film adventures in which Buzz, Woody and friends grapple with their uncertain future as Andy prepares to depart for college, as well as a Toy Box mode allowing fans to create their own unique story. Yesterday, we posted the first part of Disney's pre-canned interview with Toy Story 3 actors Jeff Garlin, Kristen Schaal and Joan Cusack. Here's the continuation ....

'Toy Story 3' (ALL) Movie Cast Interview Part 1

by Adam Pavlacka on June 10, 2010 @ 8:01 a.m. PDT | Filed under Interviews

Toy Story 3: The Video Game features a story mode that follows the Toy Story 3 film adventures in which Buzz, Woody and friends grapple with their uncertain future as Andy prepares to depart for college, as well as a Toy Box mode allowing fans to create their own unique story. Disney sent over a pre-canned interview with Toy Story 3 actors Jeff Garlin, Kristen Schaal and Joan Cusack.

1C Company North American PR Interview

by Adam Pavlacka on June 9, 2010 @ 5:00 a.m. PDT | Filed under Interviews

Last week, we met up with 1C Company for their annual Gamers' Day at the Russian Consulate. We snagged a few minutes with David Tractenberg, head of 1C's North American PR and quizzed him on a myriad of topics, including Russian drinking protocol, digital games distribution, and the attempted theft of Breach.

'Puzzle Quest 2' (ALL) Developer Interview

by Adam Pavlacka on June 6, 2010 @ 11:00 a.m. PDT | Filed under Interviews

Puzzle Quest 2 features a blend of match-3 gem matching and fantasy, with a simple but meaningful role playing experience, using all-new weapons, spells, and shields that make every decision meaningful and never passive in the deepest puzzle adventure yet.

PlayStation Blog Social Media Manager Interview

by Adam Pavlacka on May 14, 2010 @ 12:53 a.m. PDT | Filed under Interviews

At a recent SCEA press event, we had the chance to see several upcoming titles, but we also decided to interview its social media manager, Jeff Rubenstein, the man in charge of the PlayStation.Blog Web site and keeping us all informed on the latest PSP and PS3 happenings.

'Blacklight: Tango Down' (ALL) - Developer Interview

by Adam Pavlacka on May 13, 2010 @ 1:00 a.m. PDT | Filed under Interviews

Blacklight: Tango Down is a fast-paced FPS based in a new fictional universe called Blacklight. The game's near-future setting is brought to life with disturbingly detailed and old-world architecture dripping with modern sci-fi lighting and brightly lit advertisements, an effect that causes each environment to appear both futuristically alien as well as hauntingly familiar.

'ModNation Racers' (PSP) Developer Interview

by Adam Pavlacka on April 23, 2010 @ 12:29 a.m. PDT | Filed under Interviews

ModNation Racers is a thoroughly fresh take on classic kart racing that empowers the player to personalize their entire game. Players can create their own Mod character, styling their own racing kart and even building an imaginative track that can be shared with the rest of the PlayStation community.

'Castlevania: Lords of Shadow' (PS3/X360) Developer Interview

by Adam Pavlacka on April 16, 2010 @ 4:00 a.m. PDT | Filed under Interviews

Castlevania: Lords of Shadow is a new action-adventure IP, a story of one man’s journey to discover the true meaning of sacrifice amidst murder and betrayal. Set in Southern Europe during the middle ages, Lords of Shadow has beautifully-realized locales that play host to an epic battle between good and evil.

'Alan Wake' (X360) Developer Interview

by Adam Pavlacka on March 27, 2010 @ 12:00 a.m. PDT | Filed under Interviews

Set in the deceptively idyllic town of Bright Falls, Alan Wake immerses players in an intense and expansive cinematic world that enables players to explore the hyper-realistic and interactive environments.

'Transformers: War for Cybertron' (ALL) Developer Interview

by Adam Pavlacka on March 17, 2010 @ 8:25 a.m. PDT | Filed under Interviews

Transformers: War for Cybertron takes players to the Transformers characters’ home planet of Cybertron for a new look into the epic story of the grand civil war that spawned one of the most brutal rivalries of all time.

'Supreme Commander 2' (X360/PC) Developer Interview

by Adam Pavlacka on March 12, 2010 @ 4:00 a.m. PST | Filed under Interviews

Supreme Commander 2 is set 25 years further into the future than the original, featuring numerous game enhancements, an in-depth campaign mode, online multiplayer and a unique storyline, the game represents a new dimension in RTS gaming.

'Lead and Gold: Gangs of the Wild West' (ALL) Developer Interview

by Rainier on March 5, 2010 @ 12:10 a.m. PST | Filed under Interviews

Lead and Gold: Gangs of the Wild West catapults the player straight into the dramatic crescendo of the Western myth. Allowing players to relive the thrills of a gunfight in classic western settings such as the main street of a frontier town or the claustrophobic depths of a gold mine.

'Crackdown 2' (X360) Developer Interview

by Adam Pavlacka on March 3, 2010 @ 12:00 a.m. PST | Filed under Interviews

Crackdown 2 will take multiplayer gaming to unprecedented levels for the ultimate cooperative and competitive multiplayer experience, providing you and your friends with the complete freedom to explore, destroy and play as you return to restore justice and peace to Pacific City — by any means necessary

'Metro 2033' (X360/PC) Developer Interview #3

by Adam Pavlacka on Feb. 27, 2010 @ 6:00 a.m. PST | Filed under Interviews

Metro 2033, based on Russian author Dmitriy Glukhovskiy's novel of the same name, is a 3D horror/action/survival FPS with elements RPG genre game. At a recent press event, we sat down with THQ creative manager David Langeliers.

'Metroid: Other M' (Wii) Developer Interview

by Adam Pavlacka on Feb. 25, 2010 @ 12:45 a.m. PST | Filed under Interviews

Metroid: Other M looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran’s past.

'Halo: Reach' (X360) Developer Interview

by Adam Pavlacka on Feb. 15, 2010 @ 1:30 p.m. PST | Filed under Interviews

Step into the boots of a Spartan III, as Halo: Reach charts the story of Noble Team in their heroic stand to defend the planet Reach, its people and secrets against a ruthless assault by an alien collective known as the Covenant.

'Perfect Dark' (XBLA) Developer Interview

by Adam Pavlacka on Feb. 14, 2010 @ 6:35 a.m. PST | Filed under Interviews

Rare's favorite gung-ho future field operative finally gets the chance to relive That Thing With The Skedar on Xbox Live Arcade. Whether it's your first, second or tenth time facing off against the sly dataDyne Corporation and their allies, just be sure to keep a steady grip on your Falcon 2 as you prepare for infiltration.

'Monster Hunter Tri' (Wii) Developer Interview

by Adam Pavlacka on Feb. 10, 2010 @ 5:34 a.m. PST | Filed under Interviews

MH Tri, pronounced as "try," is an action RPG series where you hunt down fantastical monsters in natural environments, including underwater aquatic beasts, as well as implementing a split-screen co-op mode and introducing a new Arena fighting mode.

'Battlefield: Bad Company 2' (ALL) Developer Interview

by Adam Pavlacka on Feb. 9, 2010 @ 6:11 a.m. PST | Filed under Interviews

The Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.