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'MX vs. ATV Reflex' (ALL) Developer Interview #2

by Adam Pavlacka on Nov. 6, 2009 @ 8:45 a.m. PST | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'Fat Princess: Fistful of Cake' (PSP) Developer Interview

by Adam Pavlacka on Nov. 2, 2009 @ 8:14 a.m. PST | Filed under Interviews

Franticly paced and strategic, Fat Princess: Fistful of Cake pits two hordes of players against each other in comic medieval battle royale on PSP. The player's goal is to rescue a beloved princess from the enemy castle. There is a catch, though; the adversary has been feeding her magical cake to make her heavier to carry. Therefore, it will take much of the army working together to carry her across the battlefield.

'SOCOM: U.S. Navy SEALs: Fireteam Bravo 3' (PSP) Developer Interview

by Adam Pavlacka on Nov. 1, 2009 @ 4:56 p.m. PST | Filed under Interviews

SOCOM: Fireteam Bravo 3 lets you join forces with like-minded players to tackle an adventure of realistic military action, tactics and teamwork wherever and whenever you want.

'Assassin's Creed: Bloodlines' (PSP) Developer Interview

by Adam Pavlacka on Oct. 30, 2009 @ 1:50 p.m. PDT | Filed under Interviews

Follow Altair's story following the events of Assassin’s Creed as he discovers a new land and hunts down the ascending Templars. As the Templars withdraw from the Holy Land after Altair kills Robert De Sable, he follows them to the island of Cyprus.

'MX vs. ATV Reflex' (ALL) Developer Interview

by Adam Pavlacka on Oct. 21, 2009 @ 7:07 a.m. PDT | Filed under Interviews

MX vs. ATV Reflex introduces revolutionary physics that allow for real-world terrain deformation and an intuitive, dual-stick control scheme that separates man from machine, as well as a wide variety of race modes, vehicles and worlds to explore while utilizing the all-new Rhythm Racing 2.0 physics engine.

'WWE SmackDown vs. Raw 2010' (ALL) Developer Interview

by Adam Pavlacka on Oct. 20, 2009 @ 7:02 a.m. PDT | Filed under Interviews

Poised to feature the most authentic, entertaining and compelling simulation of WWE programming to date across multiple videogame platforms, WWE SmackDown vs. Raw 2010 will introduce inspiring creative and online freedom, significant franchise improvements and a comprehensive roster of today’s most prominent WWE Superstars and Divas.

'Call of Duty: Modern Warfare 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 16, 2009 @ 6:35 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse. At a recent press event we had a chat with Infinity Ward's community manager Robert Bowling.

'Lead and Gold: Gangs of the Wild West' (ALL) Developer Interview

by Rainier on Oct. 16, 2009 @ 2:57 a.m. PDT | Filed under Interviews

Lead and Gold: Gangs of the Wild West catapults the player straight into the dramatic crescendo of the Western myth. Allowing players to relive the thrills of a gunfight in classic western settings such as the main street of a frontier town or the claustrophobic depths of a gold mine. Fatsharek sent over a pre-canned Q&A with CEO Martin Wahlund, Lead Programmer Rikard Blomberg and Producer Robert Bäckström.

'DJ Hero' (ALL) Developer Interview

by Adam Pavlacka on Oct. 12, 2009 @ 8:32 a.m. PDT | Filed under Interviews

DJ Hero expands Guitar Hero's signature social gaming to all-new consumers with the addition of diverse music genres including hip-hop, R&B, Motown, electronica and dance. We recently sat down with FreeStyleGames' commercial director Chris Lee, and scratched off a few DJ Hero questions.

Director of PlayStation Network Operations and Strategic Planning Interview

by Adam Pavlacka on Oct. 11, 2009 @ 3:03 a.m. PDT | Filed under Interviews

At a recent Sony event we had a chance to talk to SCEA's director of PlayStation Network operations and strategic planning Eric Lempel, and talked about the PSPgo launch, PSP minis and general PSN plans.

'Half-Minute Hero' (PSP) Developer Interview

by Adam Pavlacka on Oct. 9, 2009 @ 7:47 a.m. PDT | Filed under Interviews

Half-Minute Hero is a bold new concept of having the player save the world, 30 seconds at a time. The player must fight, shoot, summon, and protect in four distinct modes, each containing a different perspective and unique gameplay style, across a total of 120 varied stages.

'Left 4 Dead 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 8, 2009 @ 8:13 a.m. PDT | Filed under Interviews

L4D2 promises to set a new benchmark for cooperative action games, adding melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more. 

'Star Wars: The Clone Wars - Republic Heroes' (ALL) Developer Interview

by Adam Pavlacka on Oct. 5, 2009 @ 7:55 a.m. PDT | Filed under Interviews

Star Wars The Clone Wars: Republic Heroes allows players to fight as both Jedi Knights and Clone Troopers through over 30 unique missions, all created incorporating the same ground-breaking, stunning visual style from the TV series.

'James Cameron's Avatar: The Game' (ALL) - Developer Interview

by Rainier on Oct. 3, 2009 @ 9:20 a.m. PDT | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. Ubisoft sent out a pre-canned interview with scriptwriter Kevin Shortt.

'Halo 3: ODST' (X360) Nathan Fillion Interview

by Adam Pavlacka on Sept. 25, 2009 @ 8:17 a.m. PDT | Filed under Interviews

Halo 3: ODST lets people experience events leading up to the epic story told in Halo 3 through the eyes of an Orbital Drop Shock Trooper, as they search for clues leading to the whereabouts of their scattered squad and the motivations behind the Covenant's invasion of New Mombasa. We had a chance to chat with Nathan Fillion, the actor who voiced Gunnery Sergeant Edward Buck.

PSPgo - Sony Director of Hardware Marketing Interview

by Adam Pavlacka on Sept. 21, 2009 @ 1:03 a.m. PDT | Filed under Interviews

Created with portable, pocket-sized gaming in mind, the PSPgo will come with 16GB of internal flash memory and be priced at $249.99 and be available October 2009.

'Gran Turismo' (PSP) Developer Interview

by Adam Pavlacka on Sept. 19, 2009 @ 8:57 a.m. PDT | Filed under Interviews

Gran Turismo is built for optimal performance and fun racing excitement on the PSP, featuring more than 800 vehicle models from the world’s top manufacturers (over 4,500 total paint variations) and more than 30 tracks (60+ total layouts), including famous world circuits, city courses and other environments.

Microsoft 'Call of Duty: Modern Warfare 2' Hardware Interview

by Adam Pavlacka on Sept. 17, 2009 @ 5:51 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse.

'Halo 3: ODST' (X360) Developer Interview

by Adam Pavlacka on Sept. 16, 2009 @ 5:27 a.m. PDT | Filed under Interviews

Halo 3: ODST is a new game in the Halo saga that lets people experience events leading up to the epic story told in Halo 3 through the eyes of an Orbital Drop Shock Trooper, as they search for clues leading to the whereabouts of their scattered squad and the motivations behind the Covenant's invasion of New Mombasa.

'Red Faction: Guerrilla' (PC) Developer Interview

by Adam Pavlacka on Sept. 14, 2009 @ 5:51 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. The PC edition will include the Demons of the Badlands DLC, six Wrecking Crew maps and the two new game modes (Bagman/Team Bagman) from the Multiplayer Pack, two multiplayer maps previously only for pre-orders, as well as two PC exclusive maps.