'Red Steel 2' (Wii) Developer Interview

by Rainier on June 9, 2009 @ 4:11 a.m. PDT | Filed under Interviews

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory.

'Academy of Champions' (Wii) Developer Interview

by Rainier on June 8, 2009 @ 5:21 p.m. PDT | Filed under Interviews

Ubisoft's Academy of Champions engages players in a rich, story-driven adventure around the world's most popular sport. The journey begins with enrollment at an extraordinary Academy where your coach is the legendary Pelé and U.S. soccer champion Mia Hamm is your team member and mentor.

'Tropico 3' Developer Interview

by Rainier on June 4, 2009 @ 7:44 a.m. PDT | Filed under Interviews

As in the original Tropico, the player will again be able to play the role of “El Presidente” taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.

'Tatsunoko vs. Capcom' (Wii) Developer Interview

by Adam Pavlacka on June 2, 2009 @ 11:47 p.m. PDT | Filed under E3 - Pre - E3 2009

Tatsunoko vs. Capcom pits Capcom's iconic characters against Tatsunoko Production's anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle. During the E3 madness, we sat down with Capcom's senior communications director, Chris Kramer.

'Monster Hunter Freedom Unite' (PSP) Developer Interview

by Adam Pavlacka on May 27, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Monster Hunter Freedom Unite, known in Japan as Monster Hunter Portable 2G, delivers over 500 hours of gameplay spanning 400 missions. Add in previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter to date.

'Red Faction: Guerrilla' (ALL) Developer Interview #3

by Adam Pavlacka on May 26, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with design director James Hague for our final interview/chat ...

'Duke Nukem: Critical Mass' (NDS/PSP) Developer Interview

by Adam Pavlacka on May 24, 2009 @ 9:11 a.m. PDT | Filed under Interviews

The Duke Nukem Trilogy is comprised of three episodes: Critical Mass, Chain Reaction, and Proving Grounds, and will be released sequentially beginning in Sept. 2009 for NDS/PSP. We sat down recently with Apogee's chief creative officer Terry Nagy.

'Grand Slam Tennis' (Wii) - John McEnroe Interview

by Rainier on May 22, 2009 @ 9:00 a.m. PDT | Filed under Interviews

EA Sports Grand Slam Tennis puts the racket in the palm of your hand and offers the deepest tennis experience ever. As the home to all four Grand Slams, and exclusive to Wimbledon, you can take your customized created player on a quest to win the four slams in Grand Slam career mode.

'Red Faction Guerrilla' (ALL) Community Trip Developer Interview

by Rainier on May 14, 2009 @ 8:59 a.m. PDT | Filed under Interviews

On the evening of May 12, three lucky winners found themselves in downtown San Francisco, Calif., at an exclusive Red Faction: Guerrilla preview event. After a few hours of hands-on time with the game, all three sat down with Luke Schneider, the lead multiplayer designer on the game, and peppered him with questions.

'Red Faction: Guerrilla' (ALL) Developer Interview #2

by Adam Pavlacka on May 12, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with Discovery Channel's Future Weapons host Richard "Mack" Machowicz.

'Army of Two: The 40th Day' (ALL) Developer Interview

by Rainier on April 26, 2009 @ 9:00 a.m. PDT | Filed under Interviews

The ultimate two-man private military team of Salem and Rios return in Army of Two: The 40th Day, where they must survive and prevail in a city under siege, offering a fresh, innovative and fluid co-op experience with a deep arsenal of customizable weapons so players can team up with their friends online for the fight of their lives.

'Red Faction: Guerrilla' (ALL) Developer Interview

by Adam Pavlacka on April 24, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay.

'X-Men Origins: Wolverine' (ALL) Developer Interview

by Rainier on April 23, 2009 @ 9:00 a.m. PDT | Filed under Interviews

X-Men Origins: Wolverine, based on 20th Century Fox's upcoming movie, enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond.

'R.U.S.E.' (PS3/X360/PC) Developer Interview

by Rainier on April 18, 2009 @ 9:04 a.m. PDT | Filed under Interviews

R.U.S.E. is a strategy game in which the players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

'Wolfenstein' (PS3/X360/PC) Developer Interview

by Brad Hilderbrand on April 17, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination.

'The Secret World' (X360/PC) Developer Interview

by Brad Hilderbrand on April 15, 2009 @ 9:00 a.m. PDT | Filed under Interviews

An ancient, dreaming evil stirs. Dangerous creatures awaken. The Earth is in mortal peril. The wonders and horrors of the secret world are re-emerging in our world. The time has come to take up arms in the war between good & evil. Warriors and champions of Gaia, your training is about to begin. Rise. You have been chosen.

'Trine' (PS3/PC) Developer Interview

by Rainier on April 7, 2009 @ 6:02 a.m. PDT | Filed under Interviews

Trine is a fantasy action game where you create and use physics-based objects to beat hazardous puzzles and threatening enemies in a quest to save the kingdom from evil. Nobilis sent over a pre-canned Q&A with Frozenbyte desginer Lauri Hyvärinen

'The Godfather II' (PS3/X360/PC) Developer Interview Part 2

by Rainier on April 5, 2009 @ 4:12 a.m. PDT | Filed under Interviews

Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. A few days ago, we had the first part of our chat with executive producer Hunter Smith. Here's the continuation ....

'The Godfather II' (PS3/X360/PC) Developer Interview Part 1

by Rainier on March 31, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Inspired by Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York. We sat down for a lengthy chat with executive producer Hunter Smith.

'Guitar Hero: Metallica' (ALL) Developer Interview

by Rainier on March 22, 2009 @ 6:32 a.m. PDT | Filed under Interviews

Guitar Hero: Metallica features an Expert+ difficulty setting for people with two kick pedals, pop-up video style tracks, new guitar and bass tones, allowing you to play as a band member in single instrument or band career game modes, a total of 28 Metallica tracks, as well as 21 other artists.