'Guild Wars 2' Makes Death An Experience, Not A Punishment - New Screens
by Rainier on July 8, 2010 @ 6:04 p.m. PDT | Filed under News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play. Defeat in Guild Wars 2 is intended to be an experience, not a punishment according to GW2 game designer Jon Peters.
