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Rainier's Articles


'Battalion Wars' (NGC) Advances Into Retail

by Rainier on Sept. 19, 2005 @ 2:26 p.m. PDT | Filed under News

With more than 20 elite missions, Battalion Wars for GameCube truly tests a player's ability to improvise and maneuver troops. A single button press summons the soldiers, while a second press sends them off to fight. But think twice: Crafty AI enemies will adapt to every move.

'Kingdom Under Fire: Heroes' (Xbox) Crusades Into Retail

by Rainier on Sept. 19, 2005 @ 1:57 p.m. PDT | Filed under News

Kingdom Under Fire: Heroes raises the intensity of the fast-paced action-strategy game with improved epic battles; new characters, environments, units; and new multiplayer options for waging war over Xbox Live. An improved user interface with simplified game menus and adjusted difficulty levels will make it easy for even new players to crush their foes.

'Call of Duty 2' (X360/PC) - 17 New Screens

by Rainier on Sept. 19, 2005 @ 1:54 p.m. PDT | Filed under News

Call of Duty 2 is an all new epic title which delivers an unparalleled portrayal of the chaos and intensity that was World War II. CoD 2 is powered by a proprietary new engine featuring striking new visuals, advanced A.I. technology, the most realistic squad combat and explosive action in new historic campaigns.

'The Suffering: Ties That Bind' (PS2/Xbox/PC) Goes Gold

by Rainier on Sept. 19, 2005 @ 12:34 p.m. PDT | Filed under News

The Suffering: Ties That Bind is an action-horror game that emphasizes the disturbing terror of its predecessor, with all-new twisted creatures and a few familiar faces. Set in the slums and prisons of Baltimore, the player once again controls Torque as he seeks revenge against the mysterious grand manipulator Caleb Blackmore, a man somehow tied to the death of Torque's family. The Suffering: Ties That Bind has gone gold and will ship to stores for the PS2, Xbox, and for PC on Monday, Sept. 26.

'Quake IV' (X360/PC) Will Feature Punkbuster

by Rainier on Sept. 19, 2005 @ 12:32 p.m. PDT | Filed under News

Activision has contracted with Even Balance, Inc. to integrate PunkBuster Anti-Cheat software into the highly anticipated multiplayer component of QUAKE 4, currently being developed by Raven Software and executive produced by id Software. PunkBuster Anti-Cheat features will be available "out-of-the-box" with the retail release of the game.

'Rag Doll Kung Fu' Gets Steamy Release Date

by Rainier on Sept. 19, 2005 @ 12:27 p.m. PDT | Filed under News

Rag Doll Kung Fu will be made available to gamers everywhere on October 12, 2005 via Steam. Featuring a wide collection of single and multiplayer games, either online or with multiple mice, Rag Doll Kung Fu provides players with one of the most creative and unique game experiences delivered in years. Additionally, between game rounds, the challenges of an aspiring Kung Fu master are revealed via outlandish cut scenes inspired by classic Kung Fu cinema.

'The Movies' (Xbox/PC) - 8 New Screens

by Rainier on Sept. 19, 2005 @ 12:20 p.m. PDT | Filed under News

Build your own movie studio and make films to capture the world’s imagination. Start filming in the break-neck 1920s and rewrite history as you pioneer the great cinematic advances. Be the first to introduce talkies, colour, animation or computer-generated special effects. Pick the scripts you want to shoot, design and construct the sets and hire the director, the crew and the stars.

Adult Themed MMO 'Spend the Night' Announced

by Rainier on Sept. 19, 2005 @ 10:52 a.m. PDT | Filed under News

Glennis McClellan, who was responsible for the art direction and design of girl-targeted titles for Disney's Buena Vista Games division, has left the company to join start-up publisher Republik Games, Inc. as head of production. The new company is at work on its first title: a female-centric, sexually-themed multiplayer dating game and community called Spend the Night.

'Sacred II' To Feature AGEIA PhysX

by Rainier on Sept. 19, 2005 @ 10:24 a.m. PDT | Filed under News

AGEIA today announced that German game developer ASCARON will support the AGEIA PhysX processor in the sequel to its World Wide hit Sacred as well as future game titles. Based on a license agreement with AGEIA, ASCARON will use the AGEIA PhysX SDK to incorporate extensive real-time physics into its games, which players can experience with exceptional depth on PCs equipped with the AGEIA PhysX processor.

'X³: Reunion' - 10 New Screens

by Rainier on Sept. 19, 2005 @ 10:18 a.m. PDT | Filed under News

X³: Reunion utilises a new generation game engine, developed to immerse the player into the most realistic, living universe, ever experienced. The economy model in X³: Reunion is more complex than any previous X game. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: Reunion will present players with an ever changing, evolving universe; where a player’s actions really can shape the future of the universe.