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Rainier's Articles


Lost Kingdoms II (NGC) - Screens

by Rainier on Jan. 6, 2003 @ 10:27 p.m. PST | Filed under News

The sequel to the critically acclaimed RPG for the GameCube, Lost Kingdoms II takes the immersive Real Time Action/RPG gaming experience to the next level with an expanded game world, new cards and exciting perils to face. Set 200 years after the events of the original Lost Kingdoms, the Kingdom of Argwyll is on the brink of destruction. All hope lies in the hands of a new heroine Tara. Abandoned as a child and raised by a gang of thieves, Tara must use the force of her magical Runestone and summon Guardian Creatures to battle the invading evil force, uncover its terrible origins and save the kingdom. Read more for the first few screens ...

'Savage' - Screens

by Rainier on Jan. 6, 2003 @ 10:11 p.m. PST | Filed under News

Built with the new "Silverback" development engine, "Savage" delivers the next level in multiplayer gaming. Instead of sending mindless computer drones into battle, players organize real human players on a crusade to conquer their adversaries. A player may choose to be a commander, and play an in-depth RTS game, researching technologies, mining resources, and issuing orders to their warriors. If a player chooses to be a warrior, they will play an intense game of first person combat, wielding their weapon of choice to strike down the enemy. Read more to check out a batch of new screens ...

Matrix Games & Tri Synergy Form Strategic Partnership

by Rainier on Jan. 6, 2003 @ 9:44 p.m. PST | Filed under News

Matrix Games is pleased to announce a new strategic partnership involving Tri Synergy Inc., a major North American co-publisher with extensive retail distribution experience. Read more for details ...

'Prelude to Darkness' - Update Patch Available NOW

by Rainier on Jan. 6, 2003 @ 9:26 p.m. PST | Filed under News

Zero Sum has released a new patch for their downloadable fantasy RPG Prelude to Darkness. The patch brings the game up to version 1.41, and fixes crash bugs, animating mouse cursor problems, and adds highlighting information on character mouseovers, among other things. Read more for links where to grab the patch and full version ...

'Return To The Lair' (NGC) Begins Shipping - Screens

by Rainier on Jan. 6, 2003 @ 9:12 p.m. PST | Filed under News

Encore today announced that Dragon's Lair 3D - Return to the Lair for the GameCube has begun shipping to retailers. This completely new, built-from-the-ground-up version of the classic Dragon's Lair™ arcade game - featuring legendary characters, great gameplay, and impressive imagery created by Don Bluth and Rick Dyer - retails for approximately $50 and carries a "Teen" rating. Read more for details and a few new screens ...

'Savage' - New Comic Book Installment

by Rainier on Jan. 6, 2003 @ 8:24 p.m. PST | Filed under News

S2 Games has posted the latest installment of the story behind its highly anticipated real-time-strategy shooter (RTSS), Savage. See the latest chapter of the comic book and learn about humanity’s mistakes leading to the rise of the beast horde. More of the legend will be revealed in forthcoming issues, culminating with the release of Savage for the PC in Q2 2003.

'C&C : Generals' - Screens

by Rainier on Jan. 6, 2003 @ 8:16 p.m. PST | Filed under News

To make the experience of modern war as immersive as possible, EA Pacific is using a proprietary state-of-the-art 3D engine, code-named “Sage,” which delivers unprecedented detail and interactivity. Because of Sage, Generals’ battlefields will include fully modeled urban cityscapes, rugged deserts, vast forests and frozen wastelands. Amazing special effects will allow players to crush cars with hulking tanks, blow out the windows of skyscrapers, or lace the skies with smoke from dueling fighter planes.

'Rainbow Six 3: Raven Shield' - Update Patch News

by Rainier on Jan. 6, 2003 @ 7:03 p.m. PST | Filed under News

The announced update patch, originally scheduled for today, seems to have been delayed intil tomorrow. To make the wait for the release of Tom Clancy's Rainbow Six 3: Raven Shield more bearable, here is a improved version of the multiplayer demo. We want to assure you that the development team will do everything we can to prevent cheating. There is nothing more frustrating, in online gaming, than cheats. There will be a constant support against it after this title hits the shelves. Read more for update details ...

'RuneSword 3: Worlds Apart' Announced & Q/A

by Rainier on Jan. 6, 2003 @ 6:40 p.m. PST | Filed under Interviews

An entirely new computer role-playing system is already in development at CrossCut Games! CrossCut Games is taking all the great parts of their past efforts, pulling out all the stops, ramping up the graphics, charging up the game editor, electrifying the thrill and blasting into a brand new gaming experience. This time rather than travel the well-trod road of fantasy themes, CrossCut Games is rocketing out in the direction of hard sci-fi. In RuneSword 3: Worlds Apart, laser rifles, alien planet-scapes, fantastic creatures and stellar mysteries abound in a story brimming with adventure. Read more for features and a CrossCut Games developer Q&A.

'Marble Blast' - Updated Demo Available NOW

by Rainier on Jan. 6, 2003 @ 5:57 a.m. PST | Filed under News

Marble Blast, produced by GarageGames in cooperation with Monster Studios, is the first title to use the Torque Game Engine. The arcade-style action game has players racing against time as they navigate their marbles through moving platforms and dangerous hazards, collecting treasure along the way. A new updated demo is now available, read more for links where to grab it ...