Set in the future where Earth is little more than a burnt cinder, players must battle their way through a series of arenas in fights to the death with CPU or human opponents. Viewed in the third person, players have access to a wealth of armaments and must use cunning, stealth and high velocity weapons to defeat the increasingly tough opponents. Projectile, handheld weaponry and spell-casting are used to progress, resulting in incredible melees as Apocalyptica draws the player further in.
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From the creators of Future versus Fantasy (FvF), Freeform Interactive LLC comes the Purge Demo. Purge is an online-only, hybrid FPS/RPG using highly modified Lithtech Talon Engine technology. In a market of shooter clones, Purge is one of the most original and unique games released in the last few years. Purge allows players to build custom characters: choosing from 7 player attributes, 8 science-fiction and fantasy classes, 32 weapons, and 24 skills. Also, Purge has fully realized non-combat roles where players can succeed without ever directly fighting. The updated Purge Demo includes the map Riley's Gap and weights in at 77MB, or there is a small update patch to apply to the previous version. We also have an upgrade patch for the retail version, which should be in stores today, as well as a mod tool so the die hard fans can create their own maps ...
ARUSH Entertainment let us know that they hope to finish the promised update patch for their recently released FPS Devastation by Monday. Below is a list of things that will be included in the upcoming patch for Devastation. You will be autonotified when you go online that the patch is available, and it will be an easy install process that the system will do for you. A lot of this is MP related, but weapon sound changes and other things are SP too. The filters for the MP browsers is something that is desperately needed. Read more for details on what to expect in the patch.
Yesterday we had an updated Mistmare demo/patch and once again Arxel Tribe & Sinister Systems have released an update to bring the alternate-history adventure/RPG demo to v1.302 (thanks Bluesnews). The update adds an invert y-mouse setting, a cross-hair cursor, a toggle camera-control / free cursor (for selecting objects) via middle mouse button, and auto camera switching from FP view in combat mode. Read more for download links ..
Massively Multiplayer Gaming takes on a new face in PlanetSide, where thousands of players wage war in a battle of planetary proportions. A newly designed 3D engine drives PlanetSide's first-person player-to-player combat and vehicular warfare across ten continents. The stage has been set, the battle lines have been drawn, and orbital drop pods are ready to deploy you PlanetSide. Some new screens taken from our beta build!
- Anarchy Online: Shadowlands Q&A with FunCom's Gaute Godager on RPG Vault
- Ikaruga Q&A with Treasure's Michael Gjere and Arthur Long on GameSpy
- Perimeter Q&A chats with the folks at K-D Labs on HomeLan Fed
- Omega Stone Q&A with The Adventure Company's Jeff Tobler on PC Gameworld
- Medal of Honor: Rising Sun Q&A with EA's Chris Cross on GDXbox
Another day, another batch of game trailers were released. Instead of giving them all their own post, we grouped them and so far there are trailers for :
- Enter The Matrix (Infogrames)
- Wolverine's Revenge 1 (Activision)
- Wolverine's Revenge 2 (Activision)
- Ryzom (Wanadoo)
Read more for download links ...
"Horizons" takes place within the world of Istaria -- filled with cities and towns, castles and strongholds, villages and mystical structures, in environments ranging from tropical jungle and arctic tundra to windswept plains and mountainous wilderness. Whether adventuring by themselves or questing with a group of friends, players are free to choose their own path and encouraged to create their own stories. Fierce warriors, arcane spell casters and challenging combat will rule the frontier lands, but skilled craftspeople will play an absolutely critical role in overall character and world development. Yesterday we announced Atari picked up the game, today we got a fresh batch of screens.. Njoy!
You are Sam Fisher. A lone shadow-operative in a world where lost seconds can allow terrorist plans to become deadly reality. You operate in the heart of hostile territory. Spy. Steal. Destroy. Assassinate. Just don't ever be seen. Because when the stakes are this high, the choice between leaving a witness or a corpse is no choice at all. When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA's secret sub agency, Third Echelon, deploys Sam Fisher-its most capable splinter cell operative-to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize the world order and spark nuclear conflict.
Airport Tycoon 2 will allow players to oversee every aspect of building and operating a full-scale international airport. Players begin the game by choosing a site to build their airport from over 25 diverse locations across the globe. the demo offers player the ability to build a major Airport in Tokyo for 1 full game-year. It will provide players with 2 complete technology levels, allowing them to build various buildings, such as 3 unique terminals, various support and cargo structures, a fire-station, a 2000m runway and more (thanks Bluesnews). Read more for download links ...
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