Archives by Day


Reporting In From 'MMOG' Land

by Mark Crump on June 26, 2004 @ 7:04 p.m. PDT | Filed under Editorials

I’m going to take a break from directing my rants towards one development team and instead examine the commitments persistent-world games require, and some steps current and future games are taking to resolve them.

Editorial - 'The Shadier Side Of Atari'

by Ben Parfitt on June 26, 2004 @ 7:00 p.m. PDT | Filed under Editorials

As you read this Atari’s Driv3r will have be in the shops and being played in homes across the world after it’s worldwide release. If you’ve played it already you’ll no doubt be aware that the game is a huge disappointment and certainly not the Grand Theft Auto beater that the hype may have had you believe. Folk out there playing the game will be aware of it, and judging by Atari’s actions over the last week they are also very aware of it.

Daily Dose Of Boring Q&As

by Rainier on June 26, 2004 @ 12:09 p.m. PDT | Filed under News

'Purge Jihad' - Updated Patch Available NOW

by Rainier on June 26, 2004 @ 11:52 a.m. PDT | Filed under News

Freeform Interactive has issued yet another patch for their 3D RPG/action game Purge Jihad. This update brings your retail game to v2.1.1 and addresses the usual gameplay enhancements, balance tweaks and bug fixes. Read more for detailed fix list and download links ...

'Close Combat: First to Fight' (Xbox/PC) - Screens

by Rainier on June 26, 2004 @ 10:16 a.m. PDT | Filed under News

Close Combat: First to Fight is a team-based first-person shooter created under the direction of active-duty United States Marines. Close Combat: First to Fight is being developed by Destineer and Atomic Games, and will be distributed by Take2, expected release date is late 2004.

Xbox Review - 'Hitman: Contracts'

by Tony "OUberLord" Mitera on June 26, 2004 @ 3:01 a.m. PDT | Filed under Reviews

Hitman: Contracts delivers more action-packed and suspense-filled missions, with a greater variety of ways to make the perfect kill and an increased arsenal of firearms and close-combat weapons. A new graphics engine showcases your 'work' in brutal detail and brings the new locations to life. An improved control system and more gradual learning curve will ensure that the game is accessible to all aspiring hitmen.