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'Project IM' (PS3/X360/PC) - Screens & Trailer

by Rainier on Nov. 26, 2005 @ 5:52 p.m. PST | Filed under News

Danish developer Zero Point Software has revealed the first details of its brand new next-gen first person shooter Project IM. Currently in pre-development phase Zero Point Software has licensed Epic's Unreal Engine 3, and is currently looking for investors, potential publishers (thanks NoFrag). Until more information becomes available, check out the teaser screens & trailer.

'Call of Juarez' - 15 New Screens

by Rainier on Nov. 26, 2005 @ 2:11 p.m. PST | Filed under News

Call of Juarez is situated in 19th-century Wild West America and requires a combination of both intelligent stealth and pure shooting. Fast-paced revolver duels using historically accurate firearms, horseback riding, and memorable locations combine with top-notch graphics and an enthralling soundtrack to immerse both casual and hardcore players.

'The Sims 2 Open for Business' Revealed

by Rainier on Nov. 26, 2005 @ 1:25 p.m. PST | Filed under News

Back in September we already revealed that EA was working on a third addon for The Sims 2, and today some more information trickled in. Titled The Sims 2 Open for Business, the new addon will revolve around setting up businesses and making money.

PS2/Xbox Review - 'Wallace and Gromit: The Curse of the Were-Rabbit'

by Gordy Wheeler on Nov. 26, 2005 @ 3:58 a.m. PST | Filed under Reviews

In Wallace and Gromit: The Curse of the Were-Rabbit, the player is challenged to unravel the amazing secret of the Were-Rabbit on their day and night journey through the vast locations, pitting their wits against a shadowy adversary and frantically battling his minions in a barnstorming adventure. Naturally help is, as ever, at hand from a superb array of "cracking contraptions" concocted by that master of invention, Wallace.

'Nuclear Nightmare: Rise of the Fallen' Revealed

by Rainier on Nov. 26, 2005 @ 2:30 a.m. PST | Filed under News

Nuclear Nightmare is a dark post-nuclear single-player horror game with RPG elements independently developed by Element115 Entertainment. The development of Nuclear Nightmare officially started in June of 2005 and it's being developed using the Torque Shader Engine from GarageGames (thanks RPGDot).

PC Review - 'Earth 2160'

by David Wanaselja on Nov. 26, 2005 @ 1:28 a.m. PST | Filed under Reviews

Only a few thousand humans managed to escape from Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilizations independently and separately from each other, but in the year 2160, something strange happens in this new world ....