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'Sins of a Solar Empire' - 3 New Screens

by Rainier on Sept. 23, 2006 @ 4:48 p.m. PDT | Filed under News

Sins of a Solar Empire is a real-time space strategy title under development at Ironclad Games. Unfolding the fate of three unique factions, Sins of a Solar Empire is the first chapter in an epic science fiction saga.

'Paraworld' - Mod Tools Available NOW

by Rainier on Sept. 23, 2006 @ 1:54 p.m. PDT | Filed under News

Paraworld combines a setting never seen before with personalized unit management, bringing new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. A promised, SEK has released the SDK allowing you to create your own content.

'LotR: The Battle for Middle-earth II' - v1.01 Mod Tools Available NOW

by Rainier on Sept. 23, 2006 @ 1:42 p.m. PDT | Filed under News

EA has released mod tools for The Battle for Middle-Earth 2 allowing the community to create and mod their own content. This updated SDK brings it in line with the latest update patch and includes 3DS Max 7 Autodesk plugin, a W3D Viewer, an Asset Cache Builder, as well as documentation and tutorials to get you started (thanks 3DGamers).

Various Game Trailers #892

by Rainier on Sept. 23, 2006 @ 6:05 a.m. PDT | Filed under News

Another day, another batch of game trailers was released. Instead of giving them all their own posts, we grouped them, and so far there are trailers for :

  • Alarm fur Cobra 11: Nitro - Trailer
  • Need for Speed Carbon [ALL] - Trailer #7
  • Marvel Ultimate Alliance [ALL] - Villains Trailer


  • We will update this throughout the day when new trailers become available. Read more for download links ...

SEGA Denies PS3's MegaDrive/Genesis Backwards Compatibility

by Rainier on Sept. 23, 2006 @ 4:50 a.m. PDT | Filed under News

A few days ago Sony's Ken Kutaragi's TGS 06 keynote speech revealed that the PS3 would be backwards compatible with 16 bit games on the MegaDrive/Genesis, much like the Nintendo Wii. Oddly enough SEGA Japan has issued a short statement clarifying that such claims are not correct at this point, that the option is merely being considered, and is currently "under examination." Did somebody speak too soon?

Microsoft's TGS 2006 Lineup - Screens & Trailers

by Rainier on Sept. 23, 2006 @ 4:41 a.m. PDT | Filed under News

Check out the following new screens from Microsoft's TGS 2006 lineup:

PS2/Xbox Review - 'Spy Hunter: Nowhere to Run'

by Chris "Atom" DeAngelus on Sept. 23, 2006 @ 1:32 a.m. PDT | Filed under Reviews

Spyhunter is a time-tested series that most gamers are quite fond of. The latest iteration changes the formula and puts you in the driver's seat ... and takes you out of the car, as well.

PS2 Review - 'Yakuza'

by Geson Hatchett on Sept. 23, 2006 @ 12:51 a.m. PDT | Filed under Reviews

Yakuza is a thrilling, action-adventure game created by producer Toshihiro Nagoshi and award-winning novelist Seishu Hase, taking players deep into the world of Japan's infamous underground organization.

'Counter-Strike' Gets Dynamic Weapon Pricing

by Rainier on Sept. 23, 2006 @ 12:40 a.m. PDT | Filed under News

Already hinted at a few weeks ago Valve revealed today that it is implementing a dynamic weapon pricing system in Counter-Strike. Prices have stayed the same since its release back in the late 90s and so Valve came up with the idea to gather info on what weapons were bought most, as more people purchase a certain weapon, the price will rise and other weapons will become less expensive.