In Deus Ex, the gamer plays the role of J.C. Denton, a rookie anti-terrorist agent with UNATCO -- the UN Anti-Terrorist Coalition. J.C., a nano-technologically augmented operative with remarkable abilities, has been ordered to investigate the terrorist activity in and around New York concerning a plague called the Gray Death. The elusive plague has no known cure and the only temporary treatment is Ambrosia, which is in drastically short supply. J.C. must make sure that the terrorists do not divert supplies of Ambrosia from the people who truly need it. But as J.C. encounters the terrorists, he begins to notice certain discrepancies, and eventually questions the nature of his orders. Ultimately, J.C. ends up distrusting UNATCO and is caught in the middle of mind-bending plot as various groups vie for control of the world. In discovering the facts, J.C. learns that in this world you can trust no one, as your enemies, and even your allies, may be more than they appear.
Deus Ex boasts a chaotic blend of real world conspiracies, cliffhangers and plot twists that can only be accomplished with great technological achievements. The PlayStation 2 version of the game will build upon the groundbreaking technology present in Deus Ex, with several enhancements focused solely on the needs of the console community. The streamlined user interface will allow the player to concentrate more on actual game-play and less on auxiliary actions such as menu navigation and inventory management. The overall game control is designed from the ground up to take full advantage of the Sony Dual Shock Controller, allowing the player unprecedented freedom of control and movement. Improved character graphics such as motion captured animations coupled with higher polygon counts allow for life-like movement and actions of the characters within the world. Ion Storm-Austin will use upgraded sound technology to provide high quality sound effects and music to add to the atmosphere and ambiance of this globe-hoping epic.
In Deus Ex for PlayStation 2, the player will have the ability to create and manage a compelling alter ego. Players will be offered several different avenues to select and develop their own unique set of skills, attributes and nano-tech augmentations. This, coupled with determining which weapons and objects they will use to solve and survive problems, creates the most comprehensive character development seen to date in interactive gaming. How players choose to deal with scores of non-player characters affects the outcome of the game, minute-to-minute, mission-to-mission, and beginning to end.