Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Graeme Devine To Speak At University of Utah

by Rainier on Oct. 12, 2002 @ 5:45 a.m. PDT

The Student International Game Developers Association at the University of Utah is pleased to present Graeme Devine, Designer and Programmer of Id Software and Chairman of the International Game Developers Association. This event is free and is open to the public. The lecture will take place on October 15, 2002 from 6:00pm to 7:30pm at the University of Utah, Engineering Mines Classroom Building (EMCB) in room 105.

A true veteran of the gaming industry, Graeme Devine started his career at age 14, and by 16 was working for Atari on ports of Pole Position for home computers like the Commodore 64 and the Apple IIe. Devine founded Trilobyte and produced classic PC titles such as The 7th Guest and The 11th Hour, two games that went on to become among the best selling adventure games of all time. Devine has also spent time working for gaming giants Atari, Activision, LucasArts, and Virgin Games.

In 1999, Graeme joined id Software, the developers of Wolfenstein 3D, DOOM, and Quake, as a designer and project manager working on Quake III: Arena and is currently working on the sound engine for the highly anticipated DOOM III.

In May of 2002 Graeme Devine was elected as Chairman of the International Game Developers Association. The IGDA’s board of directors provides the vision for the association and is mandated with keeping the organization on target to fulfill its mission of working together as a community of game developers for the betterment and continued growth of the game development industry.

"I have been in this industry for many years, and now more than ever I feel the need for a strong association that represents the interests of game developers. I am personally keen on getting new talent into the industry that will broaden where the industry is today."

Graeme Devine

First released in 1993, the original DOOM became a phenomenon in PC gaming history and is widely recognized as the catalyst for the first-person action genre. Doom was released to critical acclaim as shareware and has since been recognized as one of the most downloaded pieces of software of all time. Id later released DOOM and its sequels at retail, where combined they have sold more than 4 million copies, generating sales topping $100 million.

DOOM III is already the most hotly anticipated PC title currently in development. Built on id’s revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III, the next revolution in action gaming and technology, was honored with five Best of E3 2002 honors including Best of Show, Best PC Game, Best Action Game, Special Commendation for Sound and Special Commendation for Graphics.

blog comments powered by Disqus