Get the Sniper: Path of Vengeance v2.01 off Worthplaying (40mb)
Get the Sniper: Path of Vengeance v2.01 off 3DGamers (40mb)
Fixes :
- Game moved to Lithtech build 62+ (additional fixes provided by LithTech).
- Sound problems fixed
- no mp3 bug fixed
- less memory requirements
- No exiting to system inbetween levels
- Quickload does not reload the same level, much faster
- Enemy AI improvements:
- Enemies more aggressive
- Enemies avoid strafing
- Enemies shoot more and move to hide, dancing minimized
- Enemies flee away when hurt badly (depends on enemy toughness)
- Enemies do not reload weapons in plain sight, try to hide to reload
- Death screams heard at reasonable distances
- "loading world data" screen appears correctly (no black nor pink screen).
- Launcher has the possibility to skip intros now.
- Characters' heads do not rotate when dead
- Transition from intro to first prison OK.
- Sprites and characters visibility detections rewritten - should be faster and more smooth now.
changes to ver 1.30 (Oct 10, 2002):
- "no mp3 codecs" bug fixed, due to LithTech.
- All of the action enemy spawners work now, previous fix was partial only.
- Weapon experience cannot exceed 100% now.
- funny character at the end of title bar removed.
- in some cases enemy standing on comrade's dead body was invulnerable. fixed.
changes to ver. 1.25 (Sept 26, 2002):
- Not crashing inbetween levels (used to happen on some configs).
- Lack of proper vid codecs does not forbid the game to run.
- avi's try to run on all the systems (instead of W2K and above)
- Intelligence and dialogs run on all the configs
- Menu: Invert mouse Y added
- Menu: weapon bob on/off added
- Menu: quick save new level added
- Cop with bat does not act as a total idiot
- InvertMouse deleted from autoexec.cfg, replaced with CInvertMouse
- Pink loading screen removed
- Toggle run carried inbetween levels and into save games as well
- Mayor estate can be finished also when the mayor is dead.
- Dropping items from inv much easier (drag&drop fixed)
- Droping items from inv actually decreases their numbers.
- Action enemy spawners work! Lots of action kicked in, that was already there.
- Menu: sound menu added (music/speech/other sounds on and off)
- Esc and keys typed by codes to work all over the world