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Get the New World Order v1.2->v1.3 patch off Worthplaying (850kb)
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Get theNew World Order v1.2->v1.3 patch off Worthplaying (850kb)
Get the New World Order v1.0->v1.3 patch off Worthplaying (950)
Problems solved V1.3:
- Massive texture and geometry compression added, loss less. 35-45% (depending on map) off in memory usage squeezes NWO into 256 megs of ram, even with the largest maps, without needing to use virtual memory.
- 10-25% (depending on hardware) world rendering speedup.
- 25% player models rendering speedup.
- 50-60% Single player/coop fps increase.
- Code added that disengages not seen (DVA test) players from the rendering / animation pipelines completely - to further increase performance.
- Added server packet-routing auto-adapt code, that will give a client that is maxing out his connection an evenly distributed stream of packets from other clients.
Eliminates high network-speed clients taking up too much of the available bandwidth to low-bandwidth clients, which could cause lag. - Improved server packet decide-to-route code to eliminate transmission of un-needed packets.
- Improved client-to-server network transmission further. Added auto-adapt code that down-throttles more efficiently.
- Improved client-prediction code to be able to handle out-of-order packets properly and to handle predictions further ahead of time using a larger memory of previous movements.
- Added lag-compensation layer that shifts time back a little during lag conditions to get access to more actual / real data of position and velocity.
- Fixed plant-the-bomb bug where you would keep a copy of the bomb, after planting the bomb, if you had equipped grenades.
- Fixed bug where non-planting team could pick up bomb, plant it, disarm it and win the round.
- Fixed round restart bug where too much of the message queues would be flushed. Could cause instability.
- Fixed spectator bug that could cause crash.
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