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Highland Warriors

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Highland Warriors' Goes Gold!

by Rainier on Dec. 30, 2002 @ 3:46 p.m. PST

The ATLAS 3D graphics engine was developed by Soft Enterprises and offers a 3D experience never rendered so successfully in RTS games. Burning buildings and mounted cavalry utilize over 7000 polygons, trees sway in the wind, and everything from windmills to rabbits have real-time shadow effects.

Other Features:

  • Climate is a variable weapon, changing before a player’s eyes.
  • Units can be strategically upgraded making them experts at a particular task.
  • Each clan has its own hero with special talents as well as the ability to make the Units around them better, or in some cases worse.
  • The Heroes have passive and active magic abilities. Some of the Units have special abilities as well; Druids become invisible, Wizards teleport and Sorcerers have the power to cast spells that cause absolute destruction.

Highland Warriors will be available in retail stores in early February, 2003. In the US it is priced at $49.99. It’s available for pre-order online at Databecker.

A complete demo is available on the Worthplaying fileservers.



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