Archives by Day

November 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





C&C: Generals - Early Facts & Screens

by Rainier on March 12, 2002 @ 6:32 a.m. PST

Gamespot got some sort of small interview/preview going on about 'C&C Generals'. The article describes how the design for this project evolved from one that originally placed more emphasis on those generals in the title to one that puts the player in that role, a description of the all-new storyline set in the near future, the structure of the single-player campaign, how this game departs from its predecessors in the C&C series, the use of 3D, the new interface for dealing with units, resources and supply lines, commands specific to each side, some specific unit examples, structures, the game engine, and more. This is all illustrated by a bunch of new screenshots and concept art. Yummi!
Gamespot got some sort of small interview/preview going on about 'C&C Generals'. The article describes how the design for this project evolved from one that originally placed more emphasis on those generals in the title to one that puts the player in that role, a description of the all-new storyline set in the near future, the structure of the single-player campaign, how this game departs from its predecessors in the C&C series, the use of 3D, the new interface for dealing with units, resources and supply lines, commands specific to each side, some specific unit examples, structures, the game engine, and more. This is all illustrated by a bunch of new screenshots and concept art. Yummi!
blog comments powered by Disqus