Click HERE to download Patch 2 (1.2.10.0)
GENERAL INFORMATION
- The rocket launcher is now also visible at the person, if he is not used
- Limit of the campaign status files enternt
- Support for additional mouse buttons added
- Tolerance threshold for the IFF display increases
- AI was improved
- Ducked KIs will not no more try to the rocket launcher to switch
- Input allocation modified, around trailers in the command card mode to fixed
- Badges are not lost to no more, if one regards a Replay after the play
- The automatic distribution of point of status distributes now all available points of status
- Crash recovered, which was released by playing not selected Replays
- Listing errors with delete recovered by Replays
- Problems with the simulation recovered, which did not register fire bursts
- A check inserted, so that the mouse is not lost
- Name convention of the Sreenshot files modified
- The binoculars animation improved thereby the binoculars in the same direction looks as the heading of the figure
- Cosmetic modifications in the model of the M16m203
- Easy improvements on some textures, like floor mat, headlights, vehicle shadows and carried articles executed
SOUND
- The voice of the third male team colleague was added
- Option of sound of software added for older hardware (SoundInSoftware must be set on TRUE in options.xml)
- Case noise playback revises
- Sound effect positioning corrects
- Heavy wind becomes now quieter in buildings
- Many sound effects were improved
- Sound transfer by doors revises
- Improved vehicle and step noise
MORE MULTIPLAYER
- Interoperability to Desert Siege mission pack(DS server can be looked up now also with " the mp1 " Mod inactively)
- A rank list, those by " B " to be addressed can was introduced and displays the current point number and the remaining time
- Multiplayer uniforms are assigned now to the company and no more the course
- In team against on purchasing plays the players can up-rise now on one of the three zones in the proximity of their Starbasen
- The reon purchasing in singles matches does not platziert one any longer directly beside an opponent
- Improvement of Multiplayer stability, in particular with high latency
- Rematch added, so that the server can start the play fast again, by pressing on the back button on the Debriefing screen, if no more new players wait
- HTML Statusreport added for the Debriefing (mission act htm)
- Class-based combat statistics to the Multiplayer players added
- The non--nicht-Feuerwaffen keep Shell figures now tidy in the hand
- The possession of the central zone is displayed now by the company colour in the command card in Hamburg Hill
- Cooperative mission miss because of insufficient explosive charges or rockets considers now reon purchasing and the Arcade mode
- Unnecessary RESET in the Multiplayer Briefing recovered, which interrupted the Scrollen
- Sserverscript COMMAND LINE option added, in order to give to the server parameter
- Inability of Servers a new play to start if it the latter not to start could was recovered
- Improved vehicle status updates in the Multiplayer and Replays
- Protection from bad situation solution also freely verfuegbarar ammunition in the team and solo Multiplayer plays
- Vehicle lights appear now clean on the Clients
- Errors with the display der/des card/mission name in the Multiplayer Briefing recovered
- To loop far away those it enable Cheat codes in the Multiplayer to input
- Server crash with sensor firing in a reon purchasing play recovered
- Cheat to around the corner look fixed
- Cheat to internal message execute fixed.
- Client releases recovered because of an inaccurate system clock flew
- Geometry Cheats of the M14 mountain removes
MODS
- Support for pellet rifles imported
- Improved Mod support for new stringers, sounds, and shell diagrams
- Possibility of the specification of the character Attachment model
- Character standardisation added
- The points of start status for the campaign can be determined
- Arms values are now correctly treated, if them in the combat model consider become
- Support of several de-energised Hero sets added
- Memory leakage with Mod kits repaired
- Multiplayer Actor files are now updated cleanly, if the Mods is active
- Any longer repeated campaign statistics under same name cannot be created
- Kits can now of the Mods system will overwrite
- The Mod adjustments are reset automatically now to standard, if no file for the Mod adjustments is found
- The active Mod display was again written, in order to prevent the shell Crash
- The sound volume wordprocessor had now improved Mod support
- The colour of the command card zone can be changed now by a Script
- The company colours can be changed with a Script
- The display of round zones on the command card was corrected
- The campaign Outro videos can be specified now with a Script