Get the 1.1 patch off the Worthplaying server (35mb)
Get the 1.1 patch off the Dreamcatcher server
Version 1.1 modifications
- AI-controlled countries now try more to maintain their trade treaties and military force
- The secret services action queue, international funding and ongoing actions are now cleared when a country gets conquered
- The newspaper secret services report now list foreign secret services activity in a different section than domestic secret services activity
- Changes to the GNP have been toned down
- Countries don't get involved in wars as often as before, and rely more on breaking political ties (we believe this fixed the WW3 always breaking out)
- Resources don't seem to get into insane overflowed amounts anymore
- Fixed possible overflow in population repartition bars
- Fixed sold and given military units not deducted from giver's equipment
- Fixed first and last fields in secret services and country development research categories that couldn't be selected
- Pre-targeted missiles now stay targeted when loading a game
- Fixed the VIEW BASES button unavailable for country's than don't have any (which enables the BUILD NEW BASE button)
- AI troop movement restricted a little bit more
- MSVCP60.DLL now included in the package for users with previous versions of Windows
- AI-controlled countries move their capital less often
- Fixed international funding that went too high for some countries
- Fixed units parked in naval navpoints disappearing when loading a saved game
- Fixed secret services efficiency bar not displayed when efficiency is too high
- Fixed military units weapon range
- Changed the way the AI move its troops, and a distance limit has been imposed for smaller countries
- AI troop movement restricted a little bit more than in patch 1.01 beta
- All saved games can now be reloaded, including those that used to crash
- CTD bug at turns 30-60 is believed to be fixed; it shouldn't happen anymore
- Fixed tutorials 2, 3 and 5
- More trained AI
- Mouse now locked in the production bars in the city theme
- The owner of a country can now be defined in the Scenario Editor
- Gamma, music and sound effects can be turned off by editing SUPERPOWER.CFG
- Fixed the way the international fund was giving money
- Fixed the construction display in city theme
- War treaty can no longer be broken
- Doesn't display the type of strategic missile in the newspaper anymore
- Fixed player actions that were not registered if no city was selected
- Player can now launch any type of strategic missiles
- Fixed the Canadian meat and cereals trade agreements
- Trade units treaty is not refused by everybody anymore
- Fixed strange behaviors with prices and CTD when designing units
- Population unrest diminished, and winning battles help increase public support
- SHOW ALL button in military theme now available for countries with only one city
- EHE Manager now grabs a screenshot on every pass to monitor progress
- Fixed United States unable to build M1A2
- Fixed date reverting to January 1st when loading a saved game
- Fixed other countries than United States displaying American bases and missiles in the Strategic Warfare screen
- In the Conventional Warfare screen, units can now be selected when the control popup is closed
- The diplomatic relations bar is moving more
- Fixed building a base in countries which do not have any making strange resources and production values
- Fixed cases where declaring war did not break the cease-fire treaty
- Fixed the CTD that occurred when clicking on some naval navpoints in the city theme
- Music now continues to play on the New Game screen
- It's now possible to cancel a Secret Services action in the same turn it was created
- Fixed technology financing that was locked at 0 for some countries
- City features construction progress is now kept in saved games
- Radiation level is now displayed when entering the Strategic Warfare screen
- Fixed radiation level not resetted when starting a new game
- Fixed the missile update when building non-nuclear strategic missiles