Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Soldier Of Fortune 2 : Double Helix' Gone Gold - Screens

by Rainier on May 13, 2002 @ 8:35 p.m. PDT

Activision, Inc. and Raven Software’s Soldier of Fortune II: Double Helix has gone gold and is on its way to manufacturing. The sequel to the award winning Soldier of Fortune, Soldier of Fortune II: Double Helix drops players into the ranks of America’s shadow soldiers in a gritty and intense battle for survival. Soldier of Fortune II: Double Helix is rated M for MATURE (17 and above) for animated blood, violence and gore. To celebrate this most excellent news we added a mere 20 screenshots for your enjoyment! Bring it on!

In Soldier of Fortune II players once again assume the role of John Mullins, a military consultant working for the top-secret agency known as The Shop. In the game, players must make use of stealth, as well as firepower, to tackle a wide-range of missions including hostage rescue, intelligence gathering and search-and-destroy. To fully immerse players in the experience, Soldier of Fortune II: Double Helix brings the grittiness of combat to the PC like never before with incredibly detailed skeletal animations that enable lifelike character movements and per pixel hit locations for ultra realism.

Soldier of Fortune II: Double Helix also advances the genre with the introduction of a new random mission generator technology for both single and multiplayer. By entering variables into to game’s random mission generator players can create millions of single or multiplayer maps on-the-fly for endless replayability. In addition to the RMG maps, multiplayer in Soldier of Fortune II: Double Helix offers nine professionally designed maps, more than 100 unique model/skin combinations and four different game modes including and deathmatch, team deathmatch, elimination and infiltration.


blog comments powered by Disqus