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Neverwinter Nights

Platform(s): PC
Genre: Adventure
Publisher: Atari
Developer: BioWare
Release Date: June 18, 2002 (US), July 3, 2002 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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New 'Neverwinter Nights' Patch Available NOW

by Rainier on Aug. 27, 2002 @ 3:25 a.m. PDT

Neverwinter Nights redefines the electronic role-playing game genre using the fully 3-D BioWare Aurora Engine and the Third Edition of the Dungeons & Dragons core rulebook. The game contains a 60- to 100-hour single-player campaign that is also playable in multiplayer mode.

Download the v1.23 patch off Worthplaying (1.22 to 1.23/1mb)

Download the v1.23 patch off Worthplaying (1.10 to 1.23/6mb)

Download any of the patch off Bioware's official site

Fixes new to this patch:

Neverwinter Nights Game

  • We have removed SecureROM disk checking.
  • Optimized some multiplayer code for modem/high-ping users.
  • Added new Toolset Wizards. See below for details.
  • Improved overall game stability.
  • Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault:

nwplayer.ini
[Server Options]
Suppress Base Servervault=0

Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault.

  • Added code to handle bad save game data properly.
  • Invalid Character bug in Server Vault is fixed.
  • More DM Client fixes for possesion, factions, and crashes.
  • "dm_spawnitem" command readded to the game
  • Added a swearfilter to the multiplayer chat area.
  • Fixed an issue with scripting a door or placeable to lock itself.
  • Fixed the GetFacing() command in NWscript to return the correct value.
  • Fixed creature bumping through walls/doors.
  • Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius.
  • Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
  • Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
  • Fixed a bug with Armor Class specific bonuses versus alignment not always working.
  • Added an /ignore command to the multiplayer chat area:

    /ignore
    /unignore

    Since chat names can change at each session, the ignore list is not saved.

  • Fixed the adjust alignment feedback messages for the neutral range.
  • Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
  • Added scripting access functions for stealth/detect mode.

    // Returns the stealth mode of the specified creature.
    // - oCreature
    // * Returns a constant STEALTH_MODE_*
    int GetStealthMode(object oCreature);

    // Returns the detection mode of the specified creature.
    // - oCreature
    // * Returns a constant DETECT_MODE_*
    int GetDetectMode(object oCreature);

  • Fixed crash bug where a trap set fails critically and sets off the trap.
  • Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition.
  • We no longer allow the DM to attempt to possess corpses.
  • Fixed server crash when trying to possess a creature that is transitioning into Limbo.
  • Added module/game version checking for future game content patches.

Neverwinter Nights Aurora Toolset

  • Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects.
  • Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
  • When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
  • Fixed a bug where references to deleted scripts were not being removed from Conversation files.
  • Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
  • Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
  • Added module/game version checking for future game content patches.

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