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'Jagged Alliance 2 Gold' - Update Patch Available NOW

by Rainier on Jan. 16, 2003 @ 4:32 p.m. PST

Strategy First and SirTech have just released a new patch for the Gold edition of Jagged Alliance 2. This upgrade brings your JA2 Gold retail copy to v1.12 and brings several tweaks and game fixes. Read more for a detailed list and links where to grab it...

Get the JA2 Gold v1.1.2 patch off Worthplaying (1.5mb)

USA Link <--> European Link

Other Mirrors

Get the JA2 Gold v1.1.2 patch off Strategy First (1.5mb)

Changes in 1.12:

  • fixed the history record added when you give Carmen one of the terrorist's heads
  • Shank will no longer automatically be added to your party if you talk to him long enough
  • fixed problems with MERCs not being hireable if you withheld money so long that they quit, then you paid your balance
  • fixed problem if at the last stage of IMP character creation (confirming payment) you hit 'cancel'(which resulted in no custom character being created, but at the same time preventing you from creating another)
  • prevented player from switching to the map screen if a list of items to pick up is being displayed
  • fixed problem with the code to handle mercs surrendering to the enemy that would occur if you had already played through the first surrender situation (Alma prison) and then had more mercs surrender (which is supposed to trigger the interrogation scene with Deidranna, Eliot, and Joe)
  • fixed history record for when characters die
  • fixed the infamous "burst bug" which prevented some bullets from hitting a character if they were standing when hit

Changes in 1.11:

  • fixed bug in which breath damage could cause values to wrap from very low to high values. (Typically seen with stun grenades – the player throws a stun grenade at an enemy who is knocked down, but gets up the next turn raring to go.)
  • fixed a bug that would temporarily disable interrupts
  • fixed two bugs related to stealing a weapon from an enemy, that would cause the hourglass cursor to appear and not go away
  • fixed a bug in which the chance to hit someone was incorrectly calculated when aiming at a specific body part. A character that had partial cover behind the
    edge of a roof (e.g. only their head visible) might have been impossible to hit due to a bullet-path check which was incorrectly targeted at their chest.

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