"In developing games both in-house and with third parties, often features such as networking get reinvented for each title, leading to wasted engineering time. We evaluated all the available middleware packages and picked the best one for our needs. With Net-Z, we've found a reusable solution that is flexible enough to transcend genre differences while being cross-platform, and which allows a rapid turnaround on the actual implementation of online features" said Tal Raviv, Director of Technology, Eidos.
"We're delighted to initiate this relationship with Eidos and look forward to becoming a close partner that Eidos team members can rely on. At the end of the day, we both work with the same goal in mind - shipping great online titles within defined timeframes and budgets" stated Mike Drummelsmith, Quazal's Developer Relations Manager.