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'Syphon Filter: The Omega Strain' (PS2) Gets Delayed

by Rainier on Dec. 16, 2003 @ 3:12 a.m. PST

Gamespot got word that Sony's 'Syphon Filter: The Omega Strain' has been pushed back in order to give the development team more time to polish the game. SCEA's John Garvin, creative director of Omega Strain developer Sony Bend (located in Bend, Oregon, hence the name), and Chris Reese, technical director of the studio, explained the delay in a statement. "The team took a close look at how much tuning and gameplay balancing was necessary to complete the game with our original vision intact. We then decided to take some additional time to implement that extra bit of polish into the game," the two designers said.
Gamespot got word that Sony's 'Syphon Filter: The Omega Strain' has been pushed back in order to give the development team more time to polish the game. SCEA's John Garvin, creative director of Omega Strain developer Sony Bend (located in Bend, Oregon, hence the name), and Chris Reese, technical director of the studio, explained the delay in a statement. "The team took a close look at how much tuning and gameplay balancing was necessary to complete the game with our original vision intact. We then decided to take some additional time to implement that extra bit of polish into the game," the two designers said.
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