Get the Deer Hunter 2003 v1.23 Patch off Worthplaying (20mb)
USA Link <--> European Link
Other Mirrors
Get the Deer Hunter 2003 v1.23 Patch off GamersHell (20mb)
Changes in version 1.23:
- Exception fault where client left/was kicked from multiplayer game is resolved. (common)
- Exception fault where client attempts to join multiplayer game is resolved. (common)
- Exception fault on deer terrain query resolved. (rare)
- Exception fault on combination of cheating with invalid player position resolved. (rare)
- Exception fault on animation data resolved. (rare)
- Exception fault on animation fade 'divide by zero' resolved. (very rare)
- Memory leaks were resolved in map load, sound, entity, and terrain code.
- All weapons now display the correct textures in third person view.
- Light values increased 30% overall.
- Lighting issues with truck and ATV models are resolved.
- Sun flare object no longer shows up through background mountains.
- Brightness value overlay no longer shows up through background mountains.
- Brightness value overlay damped down 50% in both view and intensity.
- Clipping issue with player hands and gun vs. terrain in laydown mode is resolved.
- Clipping issues with too-small bounding boxes on all deer models were resolved.
- Deer antler LODs now match with deer model LODs.
- Deer no longer 'jitter' along the ground (was most noticeable in dead deer).
- Shading on the whitetail buck model is now consistent between LODs.
- Unused transparency shader flags were removed from mule deer buck, doe, and fawn.
- Scarlet oak winter tree texture was altered to fix odd holes in the bark.
- Weather sky spheres had their LOD increased to prevent them from clipping out in certain maps.
- Base deer AI files for demon deer and albino deer were added.
- Deer no longer stop every time the player calls (takes spook factor into account now).
- Deer paths in BC reworked to prevent a situation where deer were extremely easy to kill off.
- Deer paths in all maps containing deer were reworked to prevent underwater deer.
- Two deer spawning zones in BC were moved to prevent underground deer.
- Player view (1st, 3rd person) is now stored before entering land vehicle and restored after exiting.
- Bug with incorrect camera position in first person truck view is resolved.
- All weapons are now automatically unloaded and reloaded when entering and exiting a vehicle.
- Weapons can no longer be reloaded while in a vehicle.
- All maps have been altered to prevent ambient animals from going underwater.
- All maps have water planes using directional lights properly now.
- All maps now have simple reflection maps added to water planes.
- All maps have mountain skybox textures reworked.
- All maps have fog levels adjusted.
- Alabama had two level of detail 'popping' tree clusters fixed.
- Alabama, BC, California, Iowa, Quebec, Wyoming now have octagonal mountain ranges.
- BC, California, and Wyoming maps had large bushes altered to be noncollidable.
- Demon deer and albino deer are now present in some maps.
- Most maps had the sun flare object reworked and also had an additional glare added.
- Rifle signs, range signs, targets, and oil drums in Target Range had their LOD and lighting fixed.
- Target range archery targets are now collidable and shootable.
- Target range scoring statistics have been fixed.
- Target range terrain LOD levels were altered to prevent some targets from being obscured.
- ATV and truck can now move through water up to 0.6 m deep, snowmobile 0.3 m deep.
- Skill deletion bug has been fixed.
- Cheat codes no longer work in multiplayer.
- Multiplayer screen has GameSpy, not LAN, for the default sorting type for servers.
- Multiplayer screen now only displays servers of latest game version.
- Multiplayer screen now allows clients to correctly join passworded servers (hides menus now.)
- Hunter statistic for time spent in game is now displayed correctly.
- Hunter statistic for number of lost deer is now correctly stored during a hunt.
- Hunter statistics no longer include small game (squirrels, rabbits, etc.) in mule deer statistics.
- Choose Hunter screen now shows all the correct hunter models, including custom models, now.
- Models in Choose Hunter are no longer affected by time of day in last hunt.
- Choose Map screen timescale is now limited to 1:20 maximum (from 1:100).
- Inventory screen now correctly displays custom textures in Create-A-Gun mode.
- VCR replay menu list box now properly lists all replay files; up/down buttons now function.
- VCR replay menu had temp art removed and replaced with final art.
- VCR replay menu now has a delete button for removing old recordings.
- Deleting the first deer in a hunt in Trophy Room no longer shows garbage info for the next deer.
- Trophy Room now displays versioning info for deer (1.07 is gold version, 1.23 is current version.)
- Trophy Room now displays game type info (Hunt Now/Hunting Trip/Hunt Online.)
- Trophy Room now displays Typ/NT (typical or nontypical) for each buck's rack.
- Trophy Room now correctly displays hunter skill level (Easy, Medium, Hard.)
- Trophy Room now has correct tooltips.
- Trophy Room now displays all percentage data correctly.
- Trophy Room trophies are no longer affected by time of day in last hunt.
- Trophy Room now shows extra fractions of inches on buck antler scores.
- (NOTE: Exported trophies will need to be re-exported to show extra fractions on scores, if any.)
- Trophy Room now displays red text for custom user maps, and white for Sunstorm maps.
- Trophy Room / Hunter Statistics now have information consistent between the two screens.
- Trophy Room now displays three different Full Body poses for each deer type.
- Trophies in Record Room now properly display Mule deer.
- Trophies in Record Room are now centered on their bases.
- Trophies in Record Room collected at 12 AM, real time, now display with correct time.
- Trophy files are now automatically encrypted.
- Game HUD has a completely reworked compass and wind indicator for better visibility.
- Game HUD now displays very basic information on hitting a target in the Target Range.
- 'Back Pack' text is no longer truncated on the game's HUD.
- There is now a ten meter limit for picking up killed deer.
- Options/Graphics no longer allow 'Graphics API' to be changed during a game session.
- Options/Controls now allow mouse buttons and mouse wheel to be bound.
- Options/Controls/View now includes a bindable Talk key (T) for multiplayer.
- Persistent symbol 'gam_bShowCreditsScreens' added, allowing for quick game exit.
- Splash screen art has been cleaned up, and version number added.
- Multiplayer now displays console/talk messages in main HUD view.
- Failure to connect to a valid server in multiplayer now displays very basic diagnostic messages.
* SkaStudio:
- Exception faulting issue when no network object was present is resolved. (common)
* SeriousEditor:
- Exception fault during editor shutdown after a world gets loaded is resolved. (common)
- Skybox mountain fog levels can now be set.
- A bug preventing trees from being displayed has been resolved.