Featuring non-linear gameplay, non-violent story, and mind-bending puzzles, the player's adventure begins when a commandeered rail car arrives in the land of RHEM. The rail car roams the land of RHEM, allowing the player to discover the mysteries of this place little by little. The player soon learns that the only hope of escaping RHEM lies in the contents of a letter, consisting of four hidden fragments which must not only be found, but also put together.
Upon disembarking the rail car, and now in search of the letter, the player discovers the world of RHEM is one of twisting and turning canyons, staircases and tunnels, ladders and buildings, and revolving bridges. The game's developer, Knut Mueller, paid particular attention to creating an effective, yet unobtrusive interface and keeping the gameplay truly interactive. "In RHEM, we strove to maintain a seamless visual experience and emphasize the possibilities born from the player's own action," said Mueller, "And I believe we succeeded."
"RHEM" is scheduled to ship Q1 2003. For more information, visit GotGame's Rhem website.
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