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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'C&C Generals' Patch Coming Next Week - Details

by Rainier on March 5, 2003 @ 2:50 p.m. PST

Noticed on BluesNews that Renegade Generals has news & details from EA's Harvard Bonin on the next planned patch for C&C Generals. According to the post we could expect it early next week. Read more for details if you want to know what they are working on...

TENTATIVE 1.4 LIST

  • Fixed the "repeat games in the custom match game list" problem.
  • The game can now track who the offending disconnector is in a game. That player will get a loss and also lose a rank point.
  • Changed the lobbies to only list the games contained in that lobby. Also renamed all of them after different countries...USA, Germany, Korea, UK, Australia, China, Europe, Asia, etc.
  • Fixed a problem where the user could sometimes lose connection to Generals Online.
  • Increased the allowed time for game to negotiate matching between players.
  • Added the 3:00 rule for a game to count on Generals Online.
  • Made a change for modders...added –directory command line.
  • Fixed the rank hack where some players appear to have a higher rank than they should.
  • Fixed the "no artwork" problem for a Random Private.
  • Fixed an autosave problem in the Korean/Chinese versions.
  • Fixed a crash related to user DPI setting.
  • Added a new multiplayer map.

Made some balance adjustments (may change):

  • Tunnel Network build speed decreased.
  • Marauder Tank hit points increased.
  • Stealth Fighter hit points increased.
  • Explosion damage done by Chinese Nuke Tanks when they are destroyed reduced.
  • Nuke Cannon locomotor changed so it moves thesame speed when damaged, not faster.
  • Aurora speed increased after it drops a bomb. Damaged speed increased.

OTHER THINGS WE'RE LOOKING AT

  • We continue to track down serious error issues. We are working with people who write to seriouserror@ea.com.
  • We continue to look at firewall issues.
  • We've been keeping an eye out for online trainers, cheats, etc.
  • We're working on the ladder kit. See previous post for status.
  • We're working on a help bot for the lobbies.
  • We're making more multiplayer maps.

I hope all this gives you some insight into the work being done. Thanks for your continued support.

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