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Strategy First Signs 'World War II: Frontline Command'

by Rainier on April 3, 2003 @ 1:33 p.m. PST

Publisher Strategy First Inc and developer The Bitmap Brothers have teamed up to bring World War II: Frontline Command to the North American gamer just in time for summer. Read more for additional information and features ...

“We are very pleased to be publishing a game from the distinguished Bitmap Brothers, who have a reputation for being a top quality development studio, ” says Steve Wall, Vice President Acquisitions for Strategy First. “World War II: Frontline Command is a perfect fit for SFI's lineup and we're looking forward to bringing another outstanding strategy title to the market, as well as fostering a long relationship with Bitmap Brothers.”

The year is 1944 and as Allied forces prepare for the D-Day invasion, your squads of elite paratroopers land in occupied France to disrupt the entrenched Axis forces. Utilizing a fully realized 3D engine, this action strategy title offers gamers incredibly realistic visuals, coupled with a highly advanced AI system, which allows for intelligent and adaptive game play. Such is the level of depth and detail; the game features a ‘Hearing’ system, where units not in ‘Line of Sight’ can be detected if they are within hearing range. It also features an advanced ‘Morale’ system, where units’ confidence in battle is varied by the situations and decision of the commanding officer – YOU!

With over 23 historically accurate units per side and 25 single player missions, the war effort does not end there, as all 25 missions, plus 10 unique missions are available for multiplayer via LAN and the Internet using GameSpy. Using real World War II archive footage and a professionally orchestrated audio score and effects, players are immersed into the heart of the action, as machine gun bullets ricochet off stone walls and the thunderous explosions of mortar fire echoes across the battlefield.

Features of World War II: Frontline Command:

  • A varied and interesting script for background detail and mission briefings. Debriefings are also awarded to the player upon the successful completion of a mission.
  • 6 cut scenes using real WWII archive footage, including rare color footage, which provide an informative and historical update between sub campaigns.
  • Professionally orchestrated audio scores: authentic, positional sound effects and professional voice actor recordings.
  • Intelligent and adaptive AI system that reacts to your strategy as you play, counterattacking, finding and firing from cover, utilizing captured artillery guns and deploying infantry within buildings wherever possible. The AI will retreat when necessary to rearm or heal their forces as you play.
  • Features a “Hearing” system whereby enemy units that are within range but not in Line Of Sight can be detected if they are heard by the player’s units.
  • An advanced “Morale” system that is comprehensive but insightful in nature; battlefield troops report back differently depending on their morale level. The morale system also influences the style and actions of the units in play; “Heroic” actions can be performed when morale is high, for example.
  • 25 Single Player missions that can be played either as a 12-mission “Recruit” campaign or a 20-mission, non-linear “Veteran” campaign whereby your actions influence what occurs in forthcoming missions. You will travel from the west coast of Europe in 1944 right through to Hitler’s Eagles Nest at Berchtesgarden high within the Bavarian Alps in 1945.
  • Multiplayer support is included for up to 4 players via LAN and the Internet using GameSpy, and offering a variety of game styles. There are 10 specific multiplayer maps and the 25 single player maps can be played upon making 35 in total. Players can create custom armies from either Allied or Axis sides in multiplayer mode.
  • 23 real-life, command able WWII units per side, featuring historically accurate hardware, with a maximum 200 units per map.

World War II: Frontline Command will be released in May 2003.

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