An English fort is being attacked by the patriots on a cold winter's night. It takes a few minutes until the English become fully aware of the danger, and then they begin to build up their defense even though their main towers have already caught fire.
In No Man's Land, the player leads the colonisation of the American continent between 1600 and 1900. In three campaigns, divided into 30 diversified missions, the player sees the historical development of this era from the viewpoint of six different ethnic groups: Englishmen, settlers, American patriots, Spaniards, Forest- and Prairie Indians.
The campaigns follow a coherent storyline which is embedded in the historic surroundings without having the exact rendering of particular events dictating the course of the game. Rather, the missions play in the background of such events in order to provide the player with reference points and to intensify the atmosphere. The developer took much of their inspiration from films such as Dances with Wolves, The Last of the Mohicans and The Patriot.
The units are able to swim, dive and act in day and night missions, with morale and experience being highly valued. Features closely related to the game theme, such as horse saddling or railway construction, offer additional possibilities beyond their atmospheric value.
"No Man's Land has already been compared to Age of Mythology in different countries and I am sure that UK RTS gamers will share this opinion," says Terry Malham, CDV's UK president. "The game is fully up to today's 3D RTS standards, focuses on fun and easy playability and still incorporates features that you will not find in other RTS games. A winner."
Key features for No Man's Land include:
- New 3D graphics engine with freely zoomable and rotatable terrain
- 3 campaigns, each with its own storyline
- 30 missions and additional training missions
- 3 epochs: from colonization to settlement of the West
- 6 ethnic groups (Englishmen, settlers, American patriots, Spaniards, Forest- and Prairie Indians)
- Each ethnic group has its individual strengths and weaknesses
- Historically researched units and buildings
- Technical progress: from rafts to railway
- Day and night missions
- Seasonal environments
- Random map generator
- LAN and Internet multiplayer (from Deathmatch to Railroad competition)
- Colossal sea battles