Get the Tropico2 : Pirate's Cove v1.02 Patch Off Worthplaying (8mb)
Crash Bug Fixes
- Fixed crash bugs with animations at game start. This means new saves made with the game paused via the toolbar will not be corrupted. This won’t fix old corrupt saves
- Fixed a crash bug when loading maps in the map editor.
New or Augmented Features
- • You can now rename your pirate king
- • There is an option on the settings dialog to turn off the circle window’s “follow” camera. This improves performance and is useful on slower machines.
- • Returning ships now look for a dock with the right amount of cargo to re-equip them
- • Black market purchases now have a maximum price making it possible to use the black market later in the game.
- • When a ship is scuttled it gives its cargo to the dock
- • Island Log displays the current score of a sandbox game.
- • Can no longer send pirates to school in skills in which they have reached maximum. Targeting cursor won’t appear over these pirates.
- • Added a "huge message" (large white text on screen) upon selecting an edict to remind or educate the player to use ‘ctrl’ key for selecting multiple targets
- • New thought for haulers says the amount they are hauling
- • Changed default orientation of construction choice buttons, so we aren't always presented with their rear ends.
- • Hotkey: F1 toggles assistant panel (same as pressing ‘A’)
- • Island Log: added hint text to line graphs
- • Island Log: Graphs: shift-click affects un-checked boxes on the graphs in the opposite way the clicked checkbox was affected.
- • Changed tutorial message display to show certain messages (e.g. invasion warnings) even if the preference is off
- • Clicking the moonometer pauses the game.
- • New hotkeys: P opens pirate satisfaction chapter and W opens captive satisfaction chapter (also changed the hints on satisfaction. meters to tip off the user).
- • Island Log reports satisfaction levels for resting at pirate residences
- • Character Detail: Added hint text to “ransom amount” and “escape risk” to report if character has incriminating knowledge to tell his or her homeland
- • Improved plunder shares to 60/22/18 (capt/officers/crew). This change combines with a bug fix that was resulting in too little plunder for officers. The main effect will be slower rank gain for captains.
- • Added hotkeys to the Island Log: number keys and the back-quote (the back quote key is just to the left of the ‘1’ key) jump to various chapters and the Table of Contents when the Island Log is open
- • You can rename characters, and it's even logged.
- • New hotkeys: 'D' opens Island Log to demographics chapter. Shift-D opens to the captive’s page (instead of default pirate page).
- • Added tracking of the names pirates killed at sea. They are displayed in the ship’s Log as skeletons.
- • Legalized road destruction if from a closed loop (and doesn't violate the usual rules). You still cannot create two networks.
- • You will see more Green & Red money icons (they rise up from your buildings when they gain or lose money). The actual amount of money you get/lose is exactly the same, only the number of icons you see has changed to better show the amount.
Miscellaneous Bug Fixes
- Disabled advice rules for episodes 3 and 4, which previously had Smitty giving advice to build unavailable buildings.
- Fixed Letters of Marque edict to only apply to sinking of ships that the player's patron is at war with.
- Now a greater diplomatic penalty when settlement is raided when a peace promise is in effect (previously raid cost was the same regardless of peace promise).
- "Free All Of Nation" will no longer free escaping and revolting captives
- You can no longer use the "release captive" edict during a captive escape or revolt
- Overseer skill bonus now applies to construction tasks
- Circle Window now behaves more properly when changing screen resolution
- Fixed bug where certain buildings (e.g. farms and décor) would leave their building construction graphic around after aborting construction
- Trees and shrubs will no longer grow on rocks, beach, or water.
- Fixed bug with right-mouse-clicking on toolbar category buttons
- Fixed bug where you could get two “Confirm ship construction dialogs” to appear if you clicked on a ship construction button very quickly
- Fixed the historical logging of war-starts - date element had been omitted.
- Fixed bug during building construction: a building’s footprint on the map now updates when you rotate it
- Extended the length of episode 13 by one year (now 13 years long) to make it consistent with the episode briefing.
- Fixed bug with French Happiness & Spanish Happiness button art switched.
- Cursor is now hidden during full screen movies
- Pirate captains imprisoned overseas are no longer employed on ships
- Fixed a problem with episode 11 so that captives will be delivered as originally intended.
- Fixed a bug with “lazy” pirate king trait that made all captive skills that were 0, into –1
- Fixed a pathfinding bug which would occasionally have characters endlessly pacing back and forth trying to make it back onto the road network.
Corrections to Layout, Interface and Text
- Episode description: Episode 3: added explanation that having a patron won’t prevent an invasion in this scenario.
- Episode description: Episode 12: the description now states that happiness needs to be slightly less than 2/3 to achieve victory.
- Island Log: Cyclopedia: Captains page: improved arrangement when “nationality” takes two lines and gender doesn't
- Island Log: Profit & Loss page: removed the pineapple farm wage listing
- Island Log: Profit & Loss page: improved arrangement to minimize crowding.
- Island Log: Cyclopedia: improved arrangement of archetype names to avoid overlapping graphics/text
- Island Log: Ship Detail: Crew Summary: improved arrangement to avoid overlapping graphics/text
- Island Log: Satisfaction chapter: improved arrangement to avoid overlapping graphics/text
- Ship’s Log: Moved the title down a bit (except on cover page) to avoid overlapping paging arrows.
- Character Detail: Job & House page: improved arrangement of the worksite title (in case the title gets real long)
- Character Detail: Job & House page: the "wages" line is a link to the Island Log
- Character Detail: Happiness page: improved arrangement so contents don't get too low.
- Character Detail: Skills page: improved arrangement of skill meters to avoid overlapping text
- Character Detail: Job & House page: added hint text to resting and stashing meters
- Building Detail: Graveyard: now uses an abbreviated form of the date string so it fits better.
- Building Detail: added hint text to building detail for cave, graveyard, shipyard.
- Building Detail: added hint text to building construction status and building destruction status
- Edict Parchment: Kidnap Craftsman: improved arrangement.
- Circle Window: Added code to guarantee the name of to-be-constructed building displays properly
- Pirate King Creation: Traits: improved the description of “fun-loving” quality to properly explain half-price festivals
- Circle Window: added hint text to building construction pre-requisites
- Circle Window: added hint text to edict pre-requisites.
- Strategy Map: improved/fixed hint text for regions and when dragging ship icons.
Map Editor
- Now supports construction (building/road) and destruction cursors
- Load/Save Dialog: no longer displays read-only files in list of save/load games
- Now prohibits overwriting read-only files when making a map (in case user types in the name of a read-only scenario file).
Scripting
- Fixed many broken scripting functions (there were problems with certain functions accepting variables as arguments)
- Added GameDataPath calls for building construction cost
- Increased script maximum line length from 1024 to 4096
- New script commands: change_character_need, change_player_hoard, destroy_building, kill_character, set_character_courage, set_character_leadership, set_character_name, ransom_captives
- New script functions: crop_fertility_multiplier, get_building_occupying_uid, get_building_name, get_building_species, get_character_activity, get_character_name, get_character_need, get_character_satisfaction, get_character_species, get_game_data_string, get_pirate_house_uid, get_pirate_rank, get_unique_building_uid, has accessory, is_character_in_building, entity_exists, is_character_alive, is_building_active
- New script variables: king background, king flaw, king identifier, king name, king_quality_1, king_quality_2, soil_quality_multiplier,
- Fixed bug with assert_id
- Can now override service building data:
- number of customer slots, 'cust'
- customer capacity multiplier, 'capa' (number of customers each employee can service)