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Elder Scrolls III: Bloodmoon

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Adventure

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'Elder Scrolls III: Bloodmoon' - Update Patch Available NOW

by Rainier on July 10, 2003 @ 1:49 p.m. PDT

Get the Elder Scrolls 3: Bloodmoon v1.6.1820 patch Off Worthplaying (300kb)

Bug Fixes

  • Fixed conflicts between the werewolf quest line and the werewolf cure quest.
  • Turning into a vampire and werewolf at the same time using Hircine's Ring or by catching lycanthropy during main quest and then fighting a vampire is not possible now.
  • Fixed issue where Blindness spell no longer worked correctly.
  • Guards at Fort Frostmoth now remember if you've given them booze.
  • If your companion dies inadvertently during the smugglers quest, the remaining quest giver will now speak with you so that you can get next quest.
  • The occasional crash caused by casting Recall, Divine Intervention, or Almsivi Intervention has been fixed.
  • Fixed art issues with Snow bear boots and the right snow wolf gauntlet.
  • Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.
  • Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.
  • Art using the SignRotate and Float script now works properly.
  • The female Bear and Wolf armor now appear properly.
  • The Stahlrim War Axe now ignores normal weapon resistances.
  • Made the hidden Daedric Right Pauldron slightly less hidden.

Bug Fixes for Tribunal (while Bloodmoon is loaded)

  • Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal so that they don't conflict anymore.
  • Dandras Vules' dialogue no longer loops.
  • The dwarven satchel charges explode correctly.
  • The bridge in Sotha Sil, Dome of Udok will now animate correctly.
  • Error with returning Eleidon's Ward to the museum is fixed.
  • Fixed Summon Fabricant spell issues. It can be cast correctly now with Bloodmoon loaded.
  • Urvel Dulni will stop following you when you tell him to.

Fixes (Morrowind Quests)

  • Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to report on the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has been completed.
  • Three Morag Tong Grandmaster quests could not be obtained from the questgiver because of incorrect condition checks. Now all four Grandmaster writs can be issued and executed.
  • Fixes an exceptional case where the vote counting global script does not start during a House Redoran quest, preventing the questgiver from recognizing quest completion and blocking advancement
  • Corrected a dialog where the string in the topic 'Progress of Truth' should have been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic 'watched by Ordinators', which gives the player the code word 'amaya'.
  • Fixed an exceptional case where the player is not advanced to Archmage after killing Archmage Trebonius.
  • Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always skip a rank and make the PC Grandmaster.
  • Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and blocking quest progress.
  • Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end of her quest.


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