Purge Online

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Online Multiplayer

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Purge Online' - Update Patch Available NOW

by Rainier on July 26, 2003 @ 11:39 a.m. PDT

Get the Purge Online v1.4.7 RETAIL patch off Worthplaying (21mb)

Server

- Special Forces Battle Mode option removed.
- Minimum Level Battle Mode option added.
- 2 new pre-fab Battle Modes: Skirmish War and Skirmish Ops.

DETAILS

- Agility has less speed variations. Low Agility will have the same speed, high Agility will have greater diminishing returns in speed.
- Crawl and walk speeds (Agility-based) are tweaked slower to better match animation.
- Jump height and fall-damage improved (Agility-based).
- Life has less hitpoint variations. Hitpoints are now Life x 5 + 50 HP.
- Stunning can no longer exceed 2.5 seconds regardless of Tenacity.

Gameplay

- Bunny-hopping discouraged. Players now jump higher but less far outwards. Easier for leaping on things. Harder for dodging.
- Initial spawn delay time increased from 30 seconds to 45 for slow loading players.
- Spawn killing discouraged. Respawn invulnerbility now 5 seconds regardless of player's attacking. (Note: To avoid rushing, players cannot buff themselves while invulnerable. However, players can build.)
- Platoon reinforcement size is now 5x max players per team.
- Company reinforcement size is now 10x max players per team.
- Batallion reinforcement size is now 20x max players per team.

Maps

- "Cargodepot" renamed to "Cargo Depot" to keep with naming conventions.

Skills General

- Light Skill has a shorter fuse and greater effective radius.
- Light Skill uses 33% more Energy.
- Light Skill has 33% more range.

Weapons General

- All explosive/heavy ammo 50% heavier except Traps & Mines.
- Traps now stay even when a player is killed.
- Traps no longer blink.
- All Explosive Warhead and Bludgeon weapon types have 2.0 stun modifier.
- All "cold stun" weapon types slow opponents down to crawling speed.

Mage

- Frostbolt primary attack totally redesigned.
- Frostbolt has greatly improved "freeze stunning".
- Frostbolt does 12.5% less damage.

Cyborg

- SCRUB rocket 33% faster.

Assassin

- Vorpal Crossbow damage increased by 20%.
- Recoil penality reduced by 50%.

Commando

- Gauss Rifle damage increased by 20%
- CriticalShot skill covers entire torso area (including the shoulders and the upper pelvis) for a Critical Hit.

Wastelander

- Chemical Thrower now known as the FrostThrower.
- Greatly improved "freeze stunning" from the FrostThrower.
- FrostThrower has better "cone" hit detection.
- Chemical Grenades have more effective toxic radius and denser smoke.
- Chemical Grenades have 12.5% more velocity.
- Chemical Grenades have 2 seconds less duration.

UI

- NPC messages and Portal warnings moved to the top of the screen to be less obstructive.
- Fixed issue that Objectives still showed up after 3 respawns.
- NPC messages are less sensitive to idling.

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