"Having a company like Amaze Entertainment as a key customer of ours is a strong indication of the level of quality of our products," says Donovan Moxey, Ph.D., founder & CEO of IMS. "The IMS LIPGen product easy to use, and can be integrated into any game development production process. This product saves significant time and money for game developers that have to animate significant amounts of dialog."
IMS LIPGen is a batch processing animation tool that takes a recorded voice, and automatically creates precise mouth, jaw, and lip position data. The audio files can be in any language, and recorded by a human, or generated by a text-to-speech (TTS) engine. The core voice-to-animation engine that is the basis the IMS LIPGen was trained on English, but because of its unique proprietary co-articulation algorithm, quality results have been generated for French, Italian, German, Spanish, Japanese, Mandarin, and a number of other languages. This is a significant time and cost-savings advantage for game developers that localize their game titles for multiple markets. IMS LIPGen also produces corresponding automated speech gestures that are generally associated with speaking including head, eye, eyebrow movement, and eye blinks. These automated speech gestures in combination with the lip synchronization data can be use to automatically animate secondary game characters without the need for additional tweaking, saving significant time and production costs. .
"IMS LIPGen is a very effective tool"," says Liz Lehmans, Producer for KnowWonder. "This product gives us the ability to efficiently and inexpensively integrate an automated facial animation software tool into our existing production process. IMS LIPGen delivers excellent quality lip synchronization and gives us the opportunity to focus on other aspects of game development rather than spend time hand-synching dialog files."
IMS LIPGen has a command line interface feature that allows it to be easily integrated into any production process. With this functionality, voice files can be processed on a central server, and the corresponding animation data files made available to animators and game developers sharing the network. Additionally, the flexibility of the data from IMS LIPGen allow it to be used in both commercial and proprietary animation software tools. The IMS LIPGen product is licensed to game development studios on a per/title per/platform basis, or as a site license. A product specification sheet for IMS LIPGen is available from the IMS web site. A free evaluation licenses for the product is available by contacting IMS directly.