Patch 3 BETA Change List
Features
- Quickmatch feature added for multiplayer
- New Info DeathMatch option in Game Rules
- CtW added randomize Nation location and bonuses
- The ability to save and exit once a player drops
- Now able to save multiplayer games
- "slash" chat commands added to game setup screen
- Improved MOD support
- Backwards compatibility for recorded games
- Now able to manually assign external IP
Gameplay Changes & Balance Fixes
- Moderate difficulty now easier
- Balance fix to Barks and Triremes
- Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
- Units more effective against units three or more ages below
- Transport ships no longer receive +2 speed bonus from military bonus
- Scout line more likely to attack spies
- Exploit fixed for Nubian buy/sell to gain wealth
- Fixed exploit of Supercollider allowing instant razing of buildings
- Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
- Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
- Can't upgrade to Commandos until Industrial Age now
- Mayan reduced timber costs for buildings no longer applies to military buildings
- Nubian rare resource bonus applies only in their own territory and not that of their allies
- Romans now get +15 wealth per city instead of +10
- Mobile AA units have range increased
- Helicopter bonus vs. tanks has been reduced
Bug Fixes
- Game performance improved for games running behind an ISA server
- User input delays due to lag have been reduced
- Game no longer crashes when a game is saved before patching, and loaded after
- Pathing issue fixed that caused citizens to ignore a build oil platform order
- Bug fixed that caused citizens to not work on oil platforms
- Fixed issue that caused incorrect number of players to be shown in a room
- Fixed exploit of units under building unable to be attacked
- Fixed bug that let you see garrison flags go up and down through the fog of war
- Cliffs now load properly from a saved game
- Warring states and Mediterranean moved to random sea map
- Fixed crash that occurred when loading a saved game from a tutorial
- Fixed hard lock occurring on skill tests
- Fixed various video card crashes
- Fixed bug that caused RISE.exe to not appear after reinstalling game
- Recorded games will playback correctly once RON has been patched
- Global Prosperity help text changed
- Fixed issue of helicopter guarding units
- "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
- Fixed bug that caused buildings to auto-complete when bribed by enemy spies
- Fixed a bug that prevented certain players from changing their team in the event that they started a quick battle of a certain number of players, quit that scenario, and then started a scenario for a larger number of players
- Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
- Fixed a bug in Quick Battle that causes the colors of removed players to remain on screen when the number of players specified for the scenario was reduced
- Fix for crash occurring in CtW with an ATI Rage 128
- Fixed bug where players couldn't play bonus cards that they'd just purchased
- Loc issues fixed
- Trying to load a multiplayer save game into a single player game no longer causes a crash. An "invalid save" message is displayed instead.
Misc Technical Improvements
- Improved unit auto-targeting
- Achievements button now appears in the game menu of a recorded game
- Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
- Improved recorded game playback issues
- The update log appears now only appears when updates or changes are made
- Driver database updated
- Various hotkeys added
- Better Auto AI for citizens constructing buildings
- Changed the color of chat text after multiplayer game is finished to be consistent with team colors
- Various Gamespy UI adjustments
- Scenario Editor much improved
- Maps now easier to create
- Pause sound effect removed in solo game
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