The DVA engine has been set up to be as generic, versatile and dynamic as possible. It has been designed in such a way that the base technologies - DVA, real time per-pixel lighting, shadowing, bump-mapping, advanced physics - are extendable and capable of handling the vast amounts of geometry and detail that the games of the future will rely on.
The newborn Project Three Interactive Studios will focus on expanding the DVA technology, so that it will function as a tech platform for next-gen shootergames that feature vast environments, extra options such as driving vehicles and - we feel most importantly - lots of freedom for the player in the gameworld. In the coming weeks Project Three will be announcing a new project based on DVA, while a spokesman said it is also planning to license the technology to independent developers.