Get the Rival-Species v1.0.2.5 HL Mod Off Worthplaying (45mb)
Rival-Species is a Warhammer 40,000 based Half-Life modification, aiming to recreate the dark future of the 41st millenium as fully as possible. Along with including a huge number of weapons, three races are currently available to play; the advanced Eldar race, the unshakeable Space Marines and the treacherous Chaos Marines. A huge number of classes can be enabled by the team leader, ranging from heavy terminator troops to Jump Pack equipped assault troops and everything in-between. The mod also includes pilotable war-machines, such as dreadnoughts (giant robots), but these are planned to be tweaked much more in future versions.
All other information (including model lists) is available at the official Rival-Species website.
- Improved weapon animations
- Flamer particle system calls optimized and some HUD errors fixed
- Singing spear shows now ammo clips
- Reduced sprint speed
- World eaters are now a chaos space marines skin.
- Trigger entity through rs_roundend
- Added a new class called devastator (heavy weapons only)
- Gave heavy weapons a high spread when moving
- Gave heavy weapons a bit less deploy-time
- Increased grenade and rocket damage and area a bit
- Flattened grenades throwcurve
- Decreased walking speed of terminators, reapers and heavy weapons when firing
- Made heavy weapons cost less points
- Spectators become ghosts by ghost command when switching back they respawn
- Increased close combat range by 1.5
- Added pistol to all melee weapons (melee/pistol combo)
- Added more spread to the pistol
- Reduced speed when walking backwards
- Increased bolter firing rate
- Players lose victory points for team killing
- Added dread crosshair / aiming
- Added enlist command for bugfixing of no respawns error
- Artefact bearer gets icon on HUD
- Class info at scoreboard
- Restrict to 5 players per class
- 3 classes allowable
- Standard class is now allowed ALWAYS
- Added listenserver.cfg needed same as server.cfg
- Automatically closed menus, that are overlayed
- Made clock count to 60
- Stopped abort reload time through reload IW Rocket Launcher
- Set sv_maxspeed to 666
- Fixed invisible driver model after respawn
- Fixed enemy classes allowable
- Reset energy at respawn