What is the "Worms" phenomenon? "Worms" is a turn-based strategy game where teams of worms battle across bizarre randomly generated landscapes, or across finely crafted custom designed levels.
Each team takes it in turns to pick off the opposing teams using crazy weapons, tools and other utilities they may have discovered and whatever foul strategies they can conjure.
Worms die when they lose all of their energy or plunge into the icy depths of the water surrounding the levels. The winning team is the one that manages to survive the mayhem and have worms left standing when the dust settles.
Players have a set time in which to make their move before the game automatically switches to the next team. During your turn, you can select which worm to use and either let it's arsenal loose on the enemy or move the worm to a safer position.
In addition to the time limit for each turn (an option that can be changed) each battle has an overall time limit before "Sudden death" extra time occurs. When this happens, all worms have their energy reduced to one, meaning that the slightest hit will make that vital kill and edge your team towards victory.
Each worm has an arsenal of devastating weapons at their disposal, some of which have a limited supply so strategy must be used to achieve maximum carnage. Example of weapons are bazookas, grenades, dynamite, exploding sheep and the dreaded concrete donkey!
In addition to weapons, utility crates drop from the skies, offering features to enhance the effectiveness of the player's turn. These can be saved and used later in order to give you the edge when you need it. Examples of utilities are low gravity, double damage and the jetpack.
So where's the strategy?
The simple appearance of the game belies the fact that beneath the surface lies a cunningly designed strategy game able to weed out the tactical wheat from the chaff. Worms can in fact be played in many different ways: some players opt for wanton destruction while others play it safe, and there are those that are so underhanded that they have vengeance wreaked upon them at every opportunity.
The successful player adapts their strategy to the weapons available, the landscape they're playing on and each new opponent they play.
Worms… Ooh The Little Blighters!
The little pink guys are what the game's all about. As in the 2D game, the worms, when not occupied with something else, perform idle animations. The idle animations add character to the worms, and increase the amount of activity on screen. Idle animations are of two types: background animations and activity animations.
Unique Product Features
- Fantastic multi-player action and challenging puzzle-based single player gameplay.
- A dark sense of humour, including exploding sheep, whole squadrons of exploding moles, and old ladies with a death-wish!
- Turn-based gameplay that has both strong action and strategy elements.
- Customisable teams: from the names of the worms to what they say when they die.
- A game with transparent mechanics whose simplicity appeals to all ages.
- A fantastic 3D world to play in!
Frequently Asked Questions
So How Does This Play In Three Dimensions?
Although this document can't actually demonstrate the gameplay, we've written the game with the intention of keeping as close to the 2D games' gameplay as we can. The same strategies and skills that faced the player in the original games should still be in evidence in "Worms 3D". Certainly the addition of an extra dimension changes a whole lot of things, we're aiming to keep the game as true to the originals as possible.
How Does the Player Fire?
Different weapons require the use of different camera angles… while a camera angle is never actually forced upon the player, the provision of 1st person for using weapons such as bazooka and grenade, and blimp view for weapons such as air strike facilitate easy firing no matter what the weapon selected.
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