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Half-Life 2

Platform(s): PC, Xbox
Genre: Action
Publisher: Vivendi
Developer: Valve
Release Date: Nov. 16, 2004

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Half-Life 2' Gets Steamy Update #5

by Judy on Dec. 20, 2004 @ 10:06 p.m. PST

In Half-Life 2 you again pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling.

Source SDK

  • Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
  • Added faceposer
  • Included view model sources for Half-Life 2
  • Revised directory structure - content and sources are kept separate
  • Added presets for expert compiles within Hammer
  • Fixed problems with launching the game from within Hammer
  • Hammer's Game Configurations UI now displays the active configuration on entry
  • Hammer now displays paths in a more readable manner
  • Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
  • Added vconfig - a tool to handle specifying the current game you're editing
  • Fixes for various cases of path environment variables not working
  • Buildcubemaps fixed
  • Improved startup speed of the SDK launcher
  • Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)

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