The new level is set at dusk in a large oriental castle and temple-style arena, where explosive Ninja heathens lay in wait. Fireworks will fly and a messy, bloody battle will ensue.
The second level is the popular mediaeval town level, where witches, dudes pulling their guts out of their backsides and faceless demons await the weary shooter. The level also has a hidden underground battle-zone that only savvy killers will stumble across.
Also featured is the re-designed Thor level…yes, that massive boss with the gigantic hammer is back, and he’s more pissed off than ever! The level is set in an ancient ruin, where falling columns and plinths are as dangerous as Mr. SaphathoraĆ©l, THE boss.
All levels now include variable difficulty settings for the first time, and shooters are no longer ‘virtually’ immortal. The A.I., physics, game-play, in fact, everything, has been totally overhauled since anyone last played a build.
Painkiller ships April 12th 2004 (Easter Monday..…Second coming etc.…you get it..).