It's up to the player to decide where and when to place these creatures onto the screen in a way that helps you through the level - do you use the large girder to prevent a barrage of spikey enemies from overhead, or the jelly to bounce over the pillar and avoid them altogether?
Sabre Wulf features a variety of gameplay modes, from isometric towns to side-on platform adventuring, as well as the first ever proper speech from Sabreman, ACM-graphics in a Donkey Kong Country style, and a variety of musical melodies that, combined, push the GBA to its graphical and aural limits. Combined with a Wulfcam, many characters to talk to and new locations to explore, familiar characters making a return and gallons and gallons of nice hot tea, this promises to be something really rather special.