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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Earth 2150: Moon Project & Lost Souls' - Update Patch Available NOW

by Rainier on Feb. 3, 2004 @ 9:08 p.m. PST

Zuxxez has released a new patch for their 2000/2002 strategy games 'Earth 2150: Moon Project' & 'Earth 2150: Lost Souls' (at the time developed under the name TopWare). This v2.0 update (available for the German & English editions) was developed in cooperation with Playerliga.de and is completely rebalanced. This update adds tons of game tweaks/fixes and makes Moon Project & Lost Souls multiplayer compatible which will allow you to play both games on the Earthnet Server irrespective of which title you have. Read more for detailed fix list and download links ...

Get the Earth2150: Moon Project v2.0 Patch off Worthplaying (8mb)

Get the Earth2150: Lost Soul v2.0 Patch off Worthplaying (14mb)

The Moon Project is a stand-alone game that will feature new environments, units, and structures. The game's story occurs simultaneously with that of Earth 2150. While the various terran factions fight for resources, a secret research project has been uncovered on the moon, setting off a new conflict between the Lunar Corporation and the United Civilized States.

Lost Souls continues the narrative of conflict between the three warring factions: the Eurasian Dynasty, the United Civilized States and the Lunar Corporation. In the previous instalments, devastating wars between the factions wreaked havoc and caused mortal wounds to planet Earth. Nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level. Meteorite showers buried whole parts of the world.

Patch 2.0 Changelog :

ED

  • Laser is stronger vs. buildings
  • Stealth-research takes longer to complete
  • Heavy Rockets do more damage and have more ammo (Aircrafts+Surface)
  • Heavy Rocket research time lowered
  • Minelayer can only carry shield 1
  • Mines do more damage
  • Rocket Control Center (MDW) recharges itself like Plasma MDW
  • Rocket Control Center (MDW) is more expensive
  • Rocket Control Center and it's silos have more armor and hitpoints
  • Bomber research takes longer
  • Pamir 3 can carry shieldgenerator 100
  • Scout added (is not able to reveal shadowed units!)
  • Stationary Artillery is more expensive and weaker
  • Stationary Artillery research placed behind defensive buildings
  • SDI building added, can defend against Plasma MDW
  • Research building is a bit cheaper
  • Gruz digs slower
  • Research of light air units takes longer
  • Research of light Ion takes longer
  • Wolga got more hitpoints, but is now also more expensive
  • Mobile Artillery's fire speed lowered and is more expensive
  • Mobile Artillery's research time increased
  • Hitpoints of small towers increased
  • Buildings have less ammo
  • Weapon facilities have 25 Prozent armor
  • Repairer research time lowered (Building capture unit remains the same)
  • Earthquake generator building time lowered
  • Shield 1&2 costs adjusted

LC

  • Heavy Rockets do more damage and have more ammo (Aircrafts+Surface)
  • Heavy Rocket research time lowered
  • Mining Upgrade added (earns 10 Prozent more)
  • Xylit is a single research
  • Xylit costs around 2500 CR lowered
  • Batteries cost 1000 CR
  • Weather Control Centre has armor and is cheaper
  • Solar drops 100 Prozent faster
  • Electrocannon UPG does more damage
  • Nests can use Detector and Regenerators
  • Only Lunar 3 can use Shieldgenerator
  • Lunar 3 can use Shieldgenerator 500
  • Lunar is a bit slower
  • Lunar, Moon and FG cost around 100 CR more
  • Plasma Projector as a research added
  • Crater has more hitpoints
  • Crusher has longer build time and costs more
  • Heavy Sonic has lower build time and costs more
  • Light Sonic has lower build time
  • New Hope as a new research behind Moon 3 added
  • FatGirl has a bit longer research time
  • Stationary Artillery is more expensive and weaker
  • Stationary Artillery reasearch placed behind defensive buildings
  • Guardian now costs 1000 CR
  • Defender has now 800 hitpoints and 75 Prozent armor
  • SDI is faster and can defend against Plasma MDW
  • SDI costs more
  • SDI has 25 Prozent armor
  • Phobos has more hitpoints
  • Phobos with uncover shadow feature must be researched
  • Solar and Xylit have limited Power range
  • Research of light air units takes longer
  • Mobile Artillery is now a single research
  • Bomber research take longer
  • Hitpoints of Nests increased
  • Buildings have less ammo
  • Weaponfacilities have 25 Prozent armor
  • Regenerator research time lowered (Building capture unit remains the same)
  • Shield UPG: Regenerator II is added in research-three
  • Earthquake generator building time lowered
  • Shield 1&2 costs adjusted

UCS

  • Radar Tower added (is included in the first Shadow research)
  • Research of Radar is faster (Shadow research time remains the same)
  • Towers and Buildings can use light cannon
  • Heavy Cannon do more damage
  • Light Cannon has less ammo
  • Tiger 3 can use Shieldgenerator 100
  • Scout added (is not able to reveal shadowed units!)
  • Heavy Grenade shoots slower, has less range and costs more
  • Light Grenade shoots slower, does more damage and hits better
  • Light Grenade Cannon has more ammo
  • Minelayer can use only Shield 1
  • Mines do more damage
  • Heavy Rockets do more damage and have more ammo (Aircrafts+Surface)
  • Heavy Rocket research time lowered
  • Light Rockets of Panther/Jaguar are better
  • Research Centers are cheaper
  • Plasma Control Center is more expensive and takes longer to research
  • Aircraft plasma takes longer to research and got a bit weaker
  • SDI is faster and can defend against Plasma MDW
  • SDI costs more
  • SDI has 25 Prozent armor
  • Stationary Artillery is more expensive and weaker
  • Stationary Artillery reasearch placed behind defensive buildings
  • Salamander has less hitpoints, costs more and can use Shield 1
  • AA Plasma has less research time
  • Harvester II costs more
  • Air Harvester III research behind behind Harvester II
  • Bomber research takes longer
  • Hitpoints of small towers increased
  • Buildings have less ammo
  • Weaponfacilities have 25 Prozent armor
  • Repairer research time lowered (Building capture unit remains the same)
  • Earthquake generator building time lowered
  • Shield 1&2 costs adjusted

Admitted Bugs

  • The silo gate of ED MDW don't open
  • The Rocket silos named with Plasmacannon
  • You can't select a shortcut for the Harvester Upgrade
  • The Scout must be added manually

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