Get the BF1942 BattleCraft v2.1 off Worthplaying (64mb)
Get the Battlefield Vietnam Editor off Worthplaying (124mb)
Battlecraft Vietnam V1.0 Release Notes
- Redid object list for new objects in BFV B3
- Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color.
- Disabled shadow generation processes
- Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one.
- Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading Growth..." and never finishes loading or crashes
- Added Load Error logging.
- Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts.
- Fixed Transparency detection on objects
- Upgraded detail texture from one of the BFV maps for default and urban textures.
- Fixed Khe Sahn displays assertion failed in spawns.cpp on load
- Changed game.setViewDistance to game.ViewDistance in init.con.
- Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor
- Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor
- Removed water.lightDirection
- Removed water.specularEnable
- Removed water.texLayer1
- Removed water.texLayer2
- Removed water.normalMap
- Removed water.scrollDirectionNormalmap
- Added water.color setting
- Added water.watercolordepth setting
- Added native terrain shadow rendering system
- Updated Battlecraft Users Guide
- Removed fog rendering in the object browser
- Fixed Vespa land vehicle mesh in .lst
- Fixed Zsu land vehicle mesh in .lst
- Fixed Mig21 air vehicle mesh in .lst
- Fixed Purple object spawns
- Added option to auto-select items in the OB when edit from properties dialog
- Removed CQ check from Soldier and object spawn dialogs
- Changed tips for BCV
- Fixed credits dialog to have BFV graphic
- Added undo for Growth Mapper
- Fixed team change to write insignias and such
- Added option to abort an application closure
- Added new shadow color drop to shadow properties
- Added option to growth tools to switch multi texturing mod
Version 2.1 of Battlecraft 1942 now supports the following
- Added Invasion of the Philippines support
- Added Liberation of Caen support
- Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog
- Changed water height change to flag map changed for save
- Improved Camera On Terrain movement
- Startup now auto loads the bf1942 mod cfg if it exists
- Improved camera movement code
- Optimized Snap Objects To Ground code
- Added fog rendering and option in Editor Options dialog
- Added registry support for chosen texture set
- Added support for teamOnVehicle for object spawns to create spawnpoint vehicles
- Fixed some problems with Merging Light Maps
- Changed grassy green detail texture in default texture set to a grayscale Omaha texture
- Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6
- Fix registry keys from not reading sometimes
- Added "(None)" to object spawns for only creating spawns for certain teams
- Added random Vegetation placement tool
- Made red strike-out on mini map generator darker
- Fixed bug with deleting objects not giving back objects used count
- Added option to render/not render water in BC for easier terrain editing under water
- Added Progress Bar to status bar for generation functions
- Changed Add File To Archive to be multi select
- Added support for onlyTakableByTeam on control points
- Added check to block numbers in level file names. This will prevent many user errors
- Added better cursor-over selection on object spawns
- Changed CON File Editor to Archive File Editor and added command to remove files from the level archive
- Added ability to edit many selected objects by hitting the ENTER key
- Added new Function menu to application menu and sorted out commands
- Added function command to set the spawn camera position instead of setting it every time you save
- Added dialog to In-Game map generator
- Added ability to customize In-Game map icons
- Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs
- Changed selection of Static objects and Object spawns to be from any category specified in the .lst
- Added code to change modPath on new CFG creation
- Added code to copy the palette file over to the shadowwork directory during merge
- Added an effects category to the .lst file
- Added option in Functions menu to revert terrain shadows from surface maps