Get the Hostile Intent v1.2 Mod off Worthplaying (18/117mb)
Here is the coding changelog for the 1.2 version:
- Added vote_kick and vote_kick_team commands
- to control voting, added:
- sv_votetime (sets the duration of the voting, in minutes)
- sv_votefrequency (the number of minutes that must have passed since the last vote was started)
- sv_votepercentage (percentage of yes votes required to kick, default is 60)
- sv_votekickteamonly (if set to 1, players can only use vote_kick_team)
- Added forgive tk. A player whose number of unforgiven TKs equals the value of sv_punishtk will be kicked
- Added spectator restrictions (set by server admin):
- spec_teamonly [0 | 1] *restricts players to viewing teammates only (first person or chase)
- spec_forcefirstperson [0 | 1] *makes "First Person" the only available spectator mode
- spec_fadetoblack [0 | 1] *blacks out spectators screens for the remainder of the round
- Added extra ammo item to the equipment vgui; gives you +2 mags for both primary and secondary (taking 2 of this item has no additional effect)
- Added default loadout on the equipment VGUI (M16/AK47, glock/cougar, frag, flash)
- Added Mag count (appears in the lower right corner during a reload)
- Added mp_spawnperiod [number of seconds]. If a player joins a team within the given number of seconds from the start of the round, they are allowed to spawn
- Added HI Team (D) and Tester (T) icons to the scoreboard. Checks Steam ID to verify identity
- Added icon to the scoreboard to identify dead players (only seen by observers)
- Changed bullet spread changes depending on player's stance and movement
- Changed, lowered ammo of ammo given by 1 magazine for all weapons
- Changed pistol damage (increase)
- Changed Cougar mag capacity 15 and Glock mag capacity to 17
- Changed, you can't raise your sights while in mid-air anymore
- Changed, sniper rifles lower if the player moves too fast
- Changed, flashbang ring is only heard by player who got flashed (not players in the surrounding area as well)
- Fixed lowered prone FP viewpoint to prevent "helmet camming" exploit
- Fixed spectators talking to living players with voice communication. Voice comm in observer mode only goes to other observers on your team. Observers can hear their living teammates speak
- Fixed weather particle collision detection so particles will not go through walls/windows
- Fixed, observers can't use the radio anymore
- Fixed animation bug that occured while holding a grenade in prone
- Fixed many other smaller bug fixes
- Removed the environment muzzle flash for the SD weapons
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