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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Empires' - BF1942 Mod Beta v0.2 Available NOW

by Rainier on April 10, 2004 @ 11:30 p.m. PDT

Empires version 0.2, the long awaited update, is now available for BF1942 1.6. This FPS/RTS hybrid mod features a commander for each team who builds the team's base and issues orders from an overhead view while everyone else plays from the traditional first person perspective. Teams must fight to control resource nodes to buy bigger and better vehicles and aircraft. It features many bug fixes and enhancements over 0.1 including a new commander interface with fog of war, new player models, increased stability, new dropship with vehicle capture and deploy ability, two new maps, and more. Read more for download links ...

Get the 'Empires' v0.2 BF1942 Mod Off Worthplaying (230mb)

Get the 'Empires' v0.2 BF1942 Mod Server Off Worthplaying (12mb)

What's New:

Fixes/Additions in 0.2 (April 10, 2004) [Public Release]:
-Packed everything into an installer and made it public

Fixes/Additions in 0.197 (April 9, 2004) [Internal Release]:
-Altered all vehicle collision meshes so that they take damage from collisions with the ground and other vehicles
-Fixed northern faction wall from being unenterable
-Fixed medic crate from falling through ground

Fixes/Additions in 0.196 (April 9, 2004) [Internal Release]:
-Fixed imperial commander able to build vehicles and aircraft around command tank which was placed in for testing purposes and I forgot to take it out
-Fixed commander's camera from exploding when going back to tank, damaging nearby objects
-Added new HUD icons for when you're inside the engineer's walls or the scout's disguise objects.
-Replaced the old HUD icon for the dropship with one depicting the new dropship
-Scout disguise objects and engineer walls are now destroyed when the command tank is destroyed
-Added support struts to ends of engineer's straight wall to prevent infantry from being able to squeeze through walls placed next to eachother
-Gave command tank 999 ammo.
-Fixed engineer's wall PCO not turning beyond +45/-45 degrees when placing an adjacent wall

Fixes/Additions in 0.195B (April 8, 2004) [Internal Release]:
-Fixed network bug where placing kits from commander's factory menu disconnected all players.

Fixes/Additions in 0.195 (April 7, 2004) [Internal Release]:
-Decreased radius you can't build around props so that you can build on the resource point on GlycenPipeline's imperial starting point.
-The commander can now look up when in free roaming camera.
-Removed the command tank's minimap icon to prevent the enemy commander from easily finding it on the map.
-Altered APC and KAT center of gravities to not flip over so easily.
-Fixed dropship not picking up vehicle crates.
-Made it so that command camera experiencing the fog of war effect can't drop buildings.
-Fixed bomber exploding upon being built from the commander's factory menu.
-Changed infantry kit spawner construction boxes to smaller sized version
-Fixed vehicle crate not disappearing for APC when picked up by a dropship

Fixes/Additions in 0.194 (April 4, 2004) [Internal Release]:
-Removed precache from maps
-Changed tank treads back to having only four actual wheels since having more causes a crash without a precache
-Altered some variables with the dropship to prevent spawning kats when it shouldn't be able to.

Fixes/Additions in 0.193 (April 3, 2004) [Internal Release]:
-Created separate server build with no textures or sounds
-New precache which only caches vehicles and aircraft
-Fixed some supply depots (like the repair pad and engineer ammo crate) not working
-Reduced rate at which everything loses health after the command tank is destroyed.
-Fixed NF aircraft factory not having an icon.
-Made engineer's walls dig deeper into the ground so that you can't crawl underneath them if they're not perfectly level
-Added shadow back in for spawn bunker, attempted to fix refinery's shadow

Fixes/Additions in 0.192 (March 28, 2004) [Internal Release]:
-Fixed comm view fog flickering on and off when a friendly vehicle was parked next to an enemy vehicle.
-Fixed placing engineer kit from commander's factory menu crashing the game.

Fixes/Additions in 0.191 (March 26, 2004) [Internal Release]:
-Added new mission briefing info on level loading screens.
-Fixed bug where apc cargo crate wouldn't disappear after being picked up by a dropship.
-Added new soldier player model for both sides and new first person hands.
-Reduced distance commander view must be from enemy vehicles and buildings before becoming clouded.
-Attempted to force vehicles to not blow up when turning into cargo crates.
-Cleaned up map files and got rid of all old precache files.
-Added a new precache to Baen Island only for testing purposes.

Fixes/Additions in 0.19 (March 15, 2004) [Internal Release]:
-Lowered center of gravity for KAT and APC vehicles.
-Increased turning radius of APC.
-Added ability for dropship to pick up cargo crates containing vehicles and spawn that vehicle elsewhere. The secondary fire button will pick up the cargo crate when close to it. The "deploy cargo" icon will appear if it has been picked up. Land the dropship anywhere else, and press seconardy fire again to spawn that vehicle behind you.
-Placing a vehicle build crate down from the commander's factory menu within close proximity to the aircraft factory will spawn a cargo crate of that vehicle instead of the actual vehicle. A dropship is then required to pick it up and turn it into the final vehicle using its new cargo transport ability.
-Added ability for already built vehicles to use pitch up (default is the up arrow) to turn itself into a cargo crate. This ability is only available when the vehicle is at full health and a dropship which is not currently carrying a vehicle is within 50 units. Its health will then drop down to zero, destroying itself and leaving a cargo crate in its place. 10 seconds will be given to exit the vehicles, and a vocal warning of "bail out" will be given. The pitch up key must be held for 4-8 seconds. This cannot be done within 50 units of any other cargo crate.
-Made commander's view become clouded when looking at enemy vehicles and buildings that were not close to friendly vehicles and buildings. Friendly vehicles, buildings, and infantry that are nearby will disable enemy buildings and vehicles from clouding the commander tank up to five seconds after they've left the area. Enemy aircraft will not cloud the commander camera.
-Added flak ammo to APC's forward turret so that it can now damage vehicles
-Altered commander's kit placement ability to only be able to place kits near supply bunkers and APCs.
-Improved placement of dropship's invisible landing gear for easier landings.
-Slightly reduced dropship wing's lift.
-Made buildings' build sites be dropped in water be killed off immediately.
-Made all ground vehicles' wreckage remain for 30 seconds after being destroyed to provide infantry cover.
-Reverted command tank's objects from being spawned by the map back to being spawned by the command tank. This caused instability in 9.18.
-Fixed command tank's player spawner from not being killed off when it should've been after 3 minutes

Fixes/Additions in 0.18 (March 1, 2004) [Internal Release]:
-Added new dropship model.
-Made it so that players and vehicles can't go up the cliffs on Baen Island.
-Reduced AT class' RPG splash damage radius from 12 to 4.
-Removed models from commander's camera
-Fixed commander unable to build things sometimes until he exited the camera and got back in.
-Increased engineer's walls' resistance to collisions.
-Added ability for engineer to enter a built wall and easily build connecting walls on both sides.
-Fixed the engineer's corner wall icon not turning blue when disabled.
-Moved variable objects from being attached to the command tank to attempt to reduce command tank lag.
-Fixed dying while in the commander camera not letting anyone else enter the command tank afterward.
-Once again, attempted to fix the resources going to 0 instead of 100 bug.
-Fixed the external view of the command tank being very far away.
-Altered dust effect for KAT to snow effect on glycen pipeline.
-Reduced springiness of KAT's wheels.
-Added shadow to scout's rock disguise.
-Fixed engineer's "Kill Placed Object" menu item taking several times to kill walls.
-Made scout's grass disguise map specific.
-Added resource generator to command tank. Even if you have no resource points, you'll still get 1 credit per every 10 seconds. Therefore, you have a chance to somehow come back if you lose all your refineries and don't have enough credits to afford another refinery.
-Increased commander's camera's speed just a little bit more.
-Added radar objects back in on vehicles so that they show up when near an enemy's radar station.

Fixes/Additions in 0.17 (Feb 23, 2004) [Internal Release]:
[Krenzo]
-Fixed game not ending when command tank dies by going in water.
-Increased radius around build sites that you can't build within.
-Increased distance you can select a menu item from so that you can select menu items even if the menu isn't the perfect distance from the commander's camera.
-Fixed crash when client tried to join a dedicated server.
-Fixed build variables object attached to commander's PCO not being destroyed upon exiting.
-Removed ability for the commander to call for artillery.
-Increased commander's camera movement speed.
-Decreased the rate at which you can place buildings, vehicles, and kits to a maximum of one per every two seconds. This fixes the possibility of building two buildings at the same time right next to eachother.
-Removed ability to build near a command tank which was a popular exploit to build on the enemy command tank.
-Removed ability to build near static objects on the map such as bridges and bunkers.
-Fixed crash when in commander camera and pressing "1".
-Changed scout's rock disguise object to the rocks on Baen, made it enterable, and gave it hitpoints so that it can be destroyed.
-Fixed walls from disappearing when not looking at their center and fixed their shadows too.
-Fixed the supply bunker and refinery's shadows.
-Increased expack's damage towards buildings.
-Fixed AT's RPG to sit on his shoulder instead of going through it.
-Removed the commander's ability to place kits until next version.
[Duff]
-Increased Aircraft Factorys HP to 980.
-Increased Radar Building HP to 980.
-Increased Refinery HP to 980.
-Increased Repairpads HP to 980.
-Increased Spawn Bunker HP to 980.
-Increased Vehicle Factory HP to 980.
-Increased the Engineer Pistol Magazine to 15.
-Decreased Engineer Pistol Rate of Fire to 3.
-Decreased Medic SMG Rate of Fire to 6.
-Decreased Gattling Gun Rate of Fire to 25.
-Decreased RPG radius to 10.
-Decreased RPG DMG to 25.
-Increased Bomber HP to 400.
-Increased Transport HP to 500.
-Fixed the Tanks speeds, the heavy tank should now be the slowest and the Light tank the fastest.
-Fixed Tanks Damage, the heavy tank and medium tank no longer have the same damage.
-Changed Artillerys Velocity, now can shoot further.
-Fixed Rocket Turrets Being Able to shoot machine gun.

Fixes/Additions in 0.16 (Feb 16, 2004) [Internal Release]:
-Changed scout's dummy disguise to be completely invisible and die after two minutes. Changed scout disguise menu to reenable after 2 minutes once a disguise object is dropped.
-Changed medic's medical crate and engineer ammo crate to appear instantly once being selected from the menu instead of having the build crate appear and then spawn them.
-Changed position of command tank's commander view so that players outside of the command tank can see the name of the person occupying it.
-Reenabled the external camera views for the command tank.
-Made the command tank's overhead camera a separate player controlled object activated by right-click instead of entering position #2. No one else can enter the command tank ever as long as one person is in the tank compared with before where one person could be in each passenger seat.
-The command tank's overhead camera now always moves based on which direction you're facing, IE: moving left and right will always strafe the camera left and right based on the direction the camera is facing, not the command tank's direction. Also, the minimap is always centered on the camera's position and is viewable by all players on the team, not just when close or when using the call for artillery view.
-Removed the cursor from the commander's overhead view for selecting the menu. The crosshair is now accurate in selecting menu items.
-Eliminated minimap icon from invisible menu variable objects that would appear when the commander's menu would appear.
-Changed minimap icon for planes to triangles.
-Added 3rd person view to infantry.
-Fixed 1st person infantry view to look straight up.
-Fixed 3rd person view for aircraft from zooming out so much.
-Changed gatling gun, pistol, and medic smg weapon flashes to match with end of barrel.
-Change anti-tank's RPG to not drift downward at all after firing.
-Increased the rate that the medic pack and repair wrench regain energy.
-Added back in enemy vehicles and aircraft showing up on the minimap when near your team's radar building.
-Increased distance around buildings that you can't build within.
-Fixed KAT not blowing up when its associated team loses.
-Removed minimap icons from aircraft and vehicle factory menu items.
-Fixed KAT driver and passengers being inside the vehicle upon exiting.
-Increased the mass of all tanks.
-Added new flags for each side.
-Increased gatling gun and scout rifle accuracy. Decreased heat added per shot for gatling gun. Reduced round of fire for engineer pistol and scout rifle.

Fixes/Additions in 0.14 (Feb 8, 2004) [Internal Release]:
-Fixed animations file to work with BF1942 1.6.
-EMP_DesertValley - Name change and statics added.
-New map - EMP_GlycenPipeline
-New map - EMP_BaenIsland
-Added statics:
-3 sized crates
-Radio Tower
-Radar Dish
-Trenches section 1, 2, 3, 4, 5
-Green and yellow grass
-Rocks
-LCD Screens
-Bridge
-Factory
-Destroyed refinery
-Tank block (x thing)
-Large fortification walls
-Static ammo crate
-Colony hut
-Added statics to factory and spawn bunker
-New HUD
-Changed weapon/soldier camera so that you see from your head, not your chin (So that when you duck you dont get the top of your head shot off when you think you're actually behind something)
-Added reflections to vehicles and weapons
-New sniper scope
-Added 44khz APC and KAT sounds

Fixes/Additions in 0.11 (Jan 15, 2004) [Public Release]:
-Changed precache to actually work, which reduces sudden lag in game when having to cache a new object into memory and possibly fixing crashes.

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